My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Electro Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Witch Electro Dragon
Zap
Skeletons Firecracker Witch
Barbarian Barrel
Skeletons Firecracker Witch Ice Wizard
The Log
Skeletons Firecracker Witch
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Witch Electro Dragon Ice Wizard
Fireball
Firecracker Witch Electro Dragon Ice Wizard
Poison
Firecracker Witch Electro Dragon Ice Wizard
Lightning
Witch Electro Dragon Ice Wizard
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Witch Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tornado Ice Wizard Fireball Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Tornado Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Tornado Mega Knight
Fireball
Tornado Mega Knight
Tornado
Fireball Firecracker Witch Electro Dragon Ice Wizard Mega Knight
Witch
Tornado Mega Knight
Electro Dragon
Tornado Ice Wizard Mega Knight
Ice Wizard
Tornado Electro Dragon
Mega Knight
Firecracker Fireball Tornado Witch Electro Dragon

Defense Synergies 2 19

Skeletons
Firecracker Tornado Witch Electro Dragon Ice Wizard
Firecracker
Skeletons Tornado Electro Dragon Ice Wizard Mega Knight
Fireball
Tornado Ice Wizard Mega Knight
Tornado
Fireball Ice Wizard Skeletons Firecracker Witch Electro Dragon Mega Knight
Witch
Skeletons Tornado Electro Dragon Ice Wizard Mega Knight
Electro Dragon
Skeletons Firecracker Tornado Witch Ice Wizard
Ice Wizard
Tornado Skeletons Firecracker Fireball Witch Electro Dragon Mega Knight
Mega Knight
Firecracker Fireball Tornado Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon
Skeletons Firecracker Witch Electro Dragon Ice Wizard Mega Knight
Tornado Witch Mega Knight Skeletons Electro Dragon Ice Wizard
Witch Skeletons Firecracker Electro Dragon Ice Wizard Mega Knight
Firecracker Fireball Tornado Mega Knight
Fireball Tornado Skeletons Firecracker Electro Dragon Ice Wizard Mega Knight
Tornado Firecracker Fireball Witch Electro Dragon Ice Wizard
Fireball Electro Dragon Mega Knight
Witch Skeletons Tornado Ice Wizard
Tornado Skeletons Firecracker Ice Wizard Mega Knight
Witch Ice Wizard Skeletons Firecracker Fireball Tornado Electro Dragon Mega Knight
Firecracker Fireball Tornado Witch Electro Dragon Ice Wizard
Mega Knight Skeletons Fireball Witch Electro Dragon Ice Wizard
Fireball Mega Knight Firecracker Tornado Witch Electro Dragon
Mega Knight
Tornado Fireball Mega Knight
Mega Knight Skeletons Firecracker Fireball Tornado Witch Electro Dragon
Fireball Mega Knight Firecracker Tornado Witch Electro Dragon Ice Wizard
Tornado Witch Firecracker Fireball Electro Dragon Ice Wizard Mega Knight
Tornado
Mega Knight Firecracker Fireball Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Witch
Fireball Firecracker Electro Dragon Mega Knight
Mega Knight Skeletons Witch Electro Dragon
Mega Knight Fireball Tornado
Skeletons Witch Mega Knight
Firecracker Fireball Skeletons Tornado Witch Electro Dragon Ice Wizard
Skeletons Fireball Witch Ice Wizard
Mega Knight
Electro Dragon Mega Knight Skeletons Firecracker Fireball Tornado Witch
Witch Skeletons
Mega Knight Witch Electro Dragon
Mega Knight Fireball Tornado
Mega Knight Skeletons Fireball Witch
Firecracker Fireball Witch Electro Dragon Mega Knight
Witch Electro Dragon Skeletons Firecracker Fireball Tornado
Mega Knight Firecracker Fireball Witch Electro Dragon Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon
Firecracker Fireball Tornado Electro Dragon Ice Wizard
Fireball Electro Dragon
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Tornado Witch Electro Dragon Ice Wizard
Firecracker Tornado Witch
Fireball Firecracker Tornado Electro Dragon Ice Wizard
Fireball Firecracker Tornado Electro Dragon
Fireball Tornado Electro Dragon
Firecracker Fireball Tornado Electro Dragon
Fireball Firecracker Tornado Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball
Firecracker Fireball Witch Electro Dragon
Firecracker Fireball Electro Dragon Mega Knight
Fireball Tornado
Firecracker Fireball Electro Dragon Mega Knight
Firecracker Fireball Tornado Witch Electro Dragon Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball Electro Dragon
Firecracker Tornado Fireball Witch Electro Dragon Ice Wizard Mega Knight
Witch
Firecracker Fireball Tornado Witch Electro Dragon Ice Wizard
Fireball Tornado Witch Electro Dragon Mega Knight
Fireball Firecracker Tornado
Firecracker Fireball Tornado Witch Electro Dragon Ice Wizard
Electro Dragon Firecracker Fireball Witch
Fireball
Fireball Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon
Mega Knight
Firecracker Fireball
Fireball Witch Electro Dragon
Fireball Firecracker Tornado Witch Electro Dragon Ice Wizard
Fireball
Fireball Firecracker Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon
Fireball Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball Tornado Witch
Firecracker Fireball Tornado Witch Electro Dragon
Electro Dragon Firecracker Fireball Tornado Witch Mega Knight
Fireball Firecracker Electro Dragon Mega Knight

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