My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Balloon
Giant Snowball
Skeletons Skeleton Army Balloon
Zap
Skeletons Firecracker Skeleton Army Balloon
Barbarian Barrel
Skeletons Firecracker Valkyrie Wizard Skeleton Army
The Log
Skeletons Firecracker Skeleton Army
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army
Royal Delivery
Skeletons Firecracker Valkyrie Wizard Skeleton Army Balloon
Fireball
Firecracker Wizard Skeleton Army Balloon
Poison
Firecracker Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Skeleton Army Void Fireball Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Skeleton Army Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Valkyrie Balloon
Fireball
Valkyrie
Balloon Firecracker Wizard
Wizard
Valkyrie Balloon
Skeleton Army
Void
Balloon
Balloon
Valkyrie Firecracker Wizard Void

Defense Synergies 1 6

Skeletons
Firecracker Wizard
Firecracker
Valkyrie Skeletons Skeleton Army
Fireball
Valkyrie
Valkyrie
Firecracker Fireball Wizard
Wizard
Skeletons Valkyrie Skeleton Army
Skeleton Army
Firecracker Wizard
Void
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Wizard Void
Skeleton Army Skeletons Firecracker Valkyrie
Skeleton Army Skeletons Valkyrie Void
Skeleton Army Skeletons Firecracker Valkyrie
Firecracker Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Skeletons Firecracker Valkyrie
Firecracker Fireball Wizard Void
Fireball Valkyrie Void
Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Valkyrie
Valkyrie Skeleton Army Skeletons Firecracker Fireball Wizard
Firecracker Fireball Wizard
Skeleton Army Skeletons Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Firecracker
Skeleton Army
Skeleton Army Fireball
Wizard Skeletons Firecracker Fireball Valkyrie Skeleton Army
Fireball Firecracker Valkyrie Wizard Skeleton Army
Valkyrie Wizard Firecracker Fireball
Valkyrie Wizard Skeleton Army Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons Fireball Void
Fireball Void Firecracker Valkyrie Wizard
Skeleton Army Skeletons Valkyrie
Valkyrie Skeleton Army Fireball
Skeletons Valkyrie Skeleton Army
Firecracker Fireball Wizard Skeletons
Skeleton Army Skeletons Fireball Valkyrie Void
Valkyrie Skeleton Army
Void Skeletons Firecracker Fireball Valkyrie Skeleton Army
Skeletons Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie Void
Skeleton Army Skeletons Fireball Valkyrie Wizard
Wizard Firecracker Fireball Valkyrie Skeleton Army
Skeleton Army Skeletons Firecracker Fireball Valkyrie
Valkyrie Firecracker Fireball Wizard
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker Valkyrie
Firecracker Fireball Void
Fireball Void
Firecracker Fireball Valkyrie Void
Fireball Wizard Firecracker Valkyrie
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Void Firecracker Wizard
Fireball Void
Firecracker Void Fireball Valkyrie Wizard
Fireball Void Firecracker Wizard
Firecracker Fireball Void
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Void Firecracker Fireball Wizard
Firecracker Fireball Valkyrie Wizard Void
Fireball Void
Fireball Wizard Void
Void
Fireball Void
Firecracker Fireball Valkyrie Wizard
Firecracker Fireball Void Wizard
Fireball Void Wizard
Fireball Void Firecracker
Firecracker Fireball Wizard Void
Firecracker Fireball Wizard Void
Fireball Void
Void Fireball Wizard
Void Firecracker Fireball
Firecracker Fireball Wizard
Fireball Skeleton Army Void
Fireball Firecracker Wizard
Fireball
Fireball Void Firecracker Valkyrie Wizard
Firecracker Fireball Wizard
Void Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball Void
Void Firecracker Fireball
Fireball Firecracker Wizard Void
Void

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