My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Wizard P.E.K.K.A Miner
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Miner Fireball Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Miner P.E.K.K.A
Fireball
The Log Miner Golden Knight
Wizard
P.E.K.K.A Miner
P.E.K.K.A
Firecracker Wizard The Log
The Log
Fireball P.E.K.K.A Miner
Miner
Firecracker Fireball Wizard The Log Golden Knight
Golden Knight
Fireball Miner

Defense Synergies 3 13

Skeletons
Firecracker Wizard P.E.K.K.A The Log
Firecracker
The Log Skeletons P.E.K.K.A Golden Knight
Fireball
The Log Miner Golden Knight
Wizard
Skeletons P.E.K.K.A The Log Golden Knight
P.E.K.K.A
The Log Skeletons Firecracker Wizard
The Log
Firecracker Fireball P.E.K.K.A Skeletons Wizard Miner Golden Knight
Miner
Fireball The Log
Golden Knight
Firecracker Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard The Log Golden Knight
P.E.K.K.A Skeletons Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Firecracker
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Firecracker
Firecracker Fireball Wizard
Fireball P.E.K.K.A The Log Golden Knight
P.E.K.K.A Skeletons
Skeletons Firecracker Miner
Skeletons Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard
P.E.K.K.A Skeletons Fireball Wizard The Log
Fireball Wizard Firecracker P.E.K.K.A The Log Golden Knight
P.E.K.K.A
Fireball P.E.K.K.A The Log
Wizard Skeletons Firecracker Fireball P.E.K.K.A
Fireball Firecracker Wizard The Log Golden Knight
Wizard The Log Firecracker Fireball
P.E.K.K.A
Wizard Firecracker Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball Firecracker Wizard The Log Miner
P.E.K.K.A Skeletons The Log Golden Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons
Firecracker Fireball Wizard Skeletons
P.E.K.K.A Skeletons Fireball
P.E.K.K.A
P.E.K.K.A Skeletons Firecracker Fireball The Log
P.E.K.K.A Skeletons
P.E.K.K.A Golden Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Fireball Wizard Golden Knight
Wizard Firecracker Fireball
Skeletons Firecracker Fireball P.E.K.K.A The Log Golden Knight
Firecracker Fireball Wizard P.E.K.K.A The Log Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Golden Knight
Firecracker Fireball The Log Miner Golden Knight
Fireball The Log Miner
Firecracker Fireball The Log
Fireball Wizard Firecracker The Log
Firecracker Fireball Wizard
Firecracker Wizard The Log
Fireball The Log Firecracker Wizard
Fireball The Log Miner Firecracker Wizard Golden Knight
Fireball
Firecracker Miner Fireball Wizard The Log Golden Knight
Fireball Firecracker Wizard
Firecracker Fireball The Log Miner Golden Knight
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log Golden Knight
Firecracker Fireball Wizard The Log
Fireball
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log Miner Golden Knight
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard
Firecracker Fireball The Log Miner Wizard Golden Knight
Fireball Wizard The Log Miner Golden Knight
Fireball Miner Firecracker The Log Golden Knight
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard The Log Miner
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard The Log
Fireball
Fireball Firecracker Wizard
The Log Fireball
Fireball Miner Firecracker Wizard
The Log Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball The Log Golden Knight
Firecracker Fireball
Firecracker Fireball The Log Miner Golden Knight

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