My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Fisherman Electro Wizard Inferno Dragon Lumberjack Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman Inferno Dragon Ram Rider
Giant Snowball
Skeletons Fisherman Inferno Dragon Lumberjack Ram Rider
Zap
Skeletons Firecracker Fisherman Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Firecracker Electro Wizard Lumberjack
The Log
Skeletons Firecracker Fisherman Lumberjack Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Fisherman Electro Wizard Inferno Dragon Lumberjack Mother Witch Ram Rider
Fireball
Firecracker Fisherman Electro Wizard Inferno Dragon Lumberjack Mother Witch Ram Rider
Poison
Firecracker Fisherman Electro Wizard Mother Witch
Lightning
Fisherman Electro Wizard Inferno Dragon Lumberjack Mother Witch Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Fisherman Electro Wizard Inferno Dragon Lumberjack Mother Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Fisherman Electro Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Fisherman Inferno Dragon Lumberjack Ram Rider
Fisherman
Firecracker Ram Rider
Electro Wizard
Lumberjack Ram Rider
Inferno Dragon
Firecracker
Lumberjack
Firecracker Electro Wizard Ram Rider
Mother Witch
Ram Rider
Ram Rider
Firecracker Fisherman Electro Wizard Lumberjack Mother Witch

Defense Synergies 1 15

Skeletons
Fisherman Firecracker Electro Wizard Inferno Dragon Lumberjack Ram Rider
Firecracker
Skeletons Fisherman Electro Wizard Lumberjack
Fisherman
Skeletons Firecracker Mother Witch Ram Rider
Electro Wizard
Skeletons Firecracker Inferno Dragon Lumberjack Ram Rider
Inferno Dragon
Skeletons Electro Wizard
Lumberjack
Skeletons Firecracker Electro Wizard Mother Witch Ram Rider
Mother Witch
Fisherman Lumberjack
Ram Rider
Skeletons Fisherman Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Ram Rider
Inferno Dragon Lumberjack Skeletons Firecracker Fisherman Electro Wizard Ram Rider
Fisherman Lumberjack Ram Rider Skeletons Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Skeletons Firecracker Fisherman Electro Wizard Ram Rider
Firecracker Lumberjack
Skeletons Firecracker Electro Wizard Lumberjack Mother Witch
Electro Wizard Inferno Dragon Ram Rider Firecracker
Electro Wizard Ram Rider
Inferno Dragon Skeletons Fisherman Lumberjack
Skeletons Firecracker Fisherman Electro Wizard Lumberjack
Electro Wizard Mother Witch Skeletons Firecracker Fisherman Lumberjack Ram Rider
Inferno Dragon Firecracker Electro Wizard Ram Rider
Lumberjack Skeletons Electro Wizard Ram Rider
Firecracker Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack Ram Rider
Fisherman Electro Wizard Inferno Dragon Lumberjack Ram Rider
Skeletons Firecracker Fisherman Electro Wizard Lumberjack
Firecracker Fisherman Electro Wizard Lumberjack Ram Rider
Firecracker Fisherman Electro Wizard Inferno Dragon Lumberjack Mother Witch Ram Rider
Fisherman Electro Wizard Inferno Dragon Lumberjack Ram Rider
Firecracker Fisherman Electro Wizard Lumberjack Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fisherman Electro Wizard
Electro Wizard Firecracker Fisherman Inferno Dragon Lumberjack
Lumberjack Skeletons Fisherman Electro Wizard Ram Rider
Lumberjack Fisherman Electro Wizard Ram Rider
Skeletons Fisherman Inferno Dragon Lumberjack Ram Rider
Firecracker Mother Witch Skeletons Electro Wizard Ram Rider
Skeletons Electro Wizard Lumberjack Ram Rider
Fisherman Inferno Dragon Lumberjack
Electro Wizard Skeletons Firecracker Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Lumberjack
Electro Wizard
Skeletons Lumberjack Ram Rider
Firecracker
Electro Wizard Skeletons Firecracker Fisherman Inferno Dragon Lumberjack
Firecracker Electro Wizard Inferno Dragon Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Fisherman Electro Wizard Ram Rider
Firecracker
Firecracker
Firecracker Mother Witch Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Fisherman Ram Rider
Fisherman Electro Wizard Lumberjack
Firecracker Fisherman Electro Wizard Ram Rider
Firecracker
Firecracker Fisherman
Firecracker Fisherman
Firecracker Fisherman
Firecracker
Firecracker
Fisherman
Firecracker Fisherman Electro Wizard
Firecracker Mother Witch
Fisherman
Firecracker Mother Witch
Fisherman Inferno Dragon
Firecracker Fisherman Electro Wizard Ram Rider
Fisherman Ram Rider
Firecracker Fisherman
Firecracker Electro Wizard Mother Witch
Electro Wizard Firecracker
Firecracker Electro Wizard
Firecracker
Electro Wizard
Firecracker Electro Wizard Ram Rider
Firecracker Electro Wizard Lumberjack
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Inferno Dragon
Firecracker

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