My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Balloon Giant Skeleton
Giant Snowball
Skeletons Clone Balloon
Zap
Skeletons Firecracker Clone Balloon
Barbarian Barrel
Skeletons Firecracker Goblin Cage Clone Giant Skeleton
The Log
Skeletons Firecracker Goblin Cage Clone Giant Skeleton
Earthquake
Skeletons Firecracker Goblin Cage Clone
Arrows
Skeletons Firecracker Clone
Royal Delivery
Skeletons Firecracker Goblin Cage Clone Balloon Giant Skeleton
Fireball
Firecracker Goblin Cage Clone Balloon
Poison
Firecracker Goblin Cage Clone Balloon
Lightning
Goblin Cage Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Clone Tornado Goblin Cage Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Firecracker Clone

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Cage Mirror Tornado Balloon Giant Skeleton
Goblin Cage
Firecracker Mirror Balloon Giant Skeleton
Mirror
Firecracker Goblin Cage Tornado Balloon Giant Skeleton
Clone
Balloon Giant Skeleton
Tornado
Firecracker Mirror Balloon Giant Skeleton
Balloon
Clone Firecracker Goblin Cage Mirror Tornado Giant Skeleton
Giant Skeleton
Clone Firecracker Goblin Cage Mirror Tornado Balloon

Defense Synergies 3 9

Skeletons
Goblin Cage Firecracker Tornado Giant Skeleton
Firecracker
Skeletons Goblin Cage Mirror Tornado Giant Skeleton
Goblin Cage
Skeletons Mirror Firecracker Tornado
Mirror
Goblin Cage Tornado Firecracker
Clone
Tornado
Mirror Skeletons Firecracker Goblin Cage Giant Skeleton
Balloon
Giant Skeleton
Skeletons Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage
Skeletons Firecracker Goblin Cage
Goblin Cage Tornado Skeletons Giant Skeleton
Goblin Cage Skeletons Firecracker
Firecracker Goblin Cage Tornado Giant Skeleton
Tornado Skeletons Firecracker
Tornado Firecracker Goblin Cage
Goblin Cage Giant Skeleton
Skeletons Goblin Cage Tornado
Tornado Skeletons Firecracker Giant Skeleton
Skeletons Firecracker Tornado Giant Skeleton
Firecracker Tornado
Goblin Cage Skeletons Giant Skeleton
Firecracker Goblin Cage Tornado
Goblin Cage
Tornado Goblin Cage
Skeletons Firecracker Goblin Cage Tornado
Goblin Cage Firecracker Tornado
Goblin Cage Tornado Firecracker Giant Skeleton
Goblin Cage Tornado
Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Giant Skeleton
Firecracker
Giant Skeleton Skeletons Goblin Cage
Giant Skeleton Goblin Cage Tornado
Giant Skeleton Skeletons Goblin Cage
Firecracker Skeletons Tornado
Skeletons Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage
Goblin Cage Giant Skeleton Skeletons Firecracker Tornado
Skeletons Goblin Cage
Goblin Cage Giant Skeleton
Goblin Cage Tornado Giant Skeleton
Giant Skeleton Skeletons Goblin Cage
Firecracker Goblin Cage
Skeletons Firecracker Goblin Cage Tornado Giant Skeleton
Firecracker Goblin Cage Giant Skeleton
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Tornado
Giant Skeleton
Firecracker Giant Skeleton
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado
Giant Skeleton
Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker
Giant Skeleton
Firecracker
Firecracker Tornado
Firecracker
Firecracker
Tornado Giant Skeleton
Firecracker
Firecracker Tornado Giant Skeleton
Firecracker Tornado
Firecracker Tornado Giant Skeleton
Firecracker

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