My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Firecracker Ram Rider
Barbarian Barrel
Skeletons Firecracker Goblin Cage
The Log
Skeletons Firecracker Goblin Cage Ram Rider
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Goblin Cage P.E.K.K.A Ram Rider
Fireball
Firecracker Goblin Cage Ram Rider
Poison
Firecracker Goblin Cage
Lightning
Goblin Cage Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Goblin Cage Poison Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Goblin Cage

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Cage P.E.K.K.A Ram Rider
Goblin Cage
Firecracker The Log Ram Rider
Poison
P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Poison Firecracker The Log Ram Rider
The Log
Goblin Cage Poison P.E.K.K.A Ram Rider
Ram Rider
Firecracker Goblin Cage Poison P.E.K.K.A The Log
Goblinstein

Defense Synergies 3 11

Skeletons
Goblin Cage Firecracker Poison P.E.K.K.A The Log Ram Rider
Firecracker
The Log Skeletons Goblin Cage P.E.K.K.A
Goblin Cage
Skeletons Firecracker Poison The Log
Poison
Skeletons Goblin Cage The Log
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Goblin Cage Poison Ram Rider
Ram Rider
Skeletons The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage The Log Ram Rider
P.E.K.K.A Skeletons Firecracker Goblin Cage The Log Ram Rider
Goblin Cage P.E.K.K.A Ram Rider Skeletons
Goblin Cage P.E.K.K.A Skeletons Firecracker Ram Rider
Firecracker Goblin Cage Poison P.E.K.K.A The Log
The Log Skeletons Firecracker
Ram Rider Firecracker Goblin Cage Poison
Goblin Cage Poison P.E.K.K.A The Log Ram Rider
P.E.K.K.A Skeletons Goblin Cage
Skeletons Firecracker
Poison Skeletons Firecracker The Log Ram Rider
Firecracker Poison Ram Rider
Goblin Cage P.E.K.K.A Skeletons The Log Ram Rider
Firecracker Goblin Cage Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Cage Ram Rider
Goblin Cage P.E.K.K.A The Log Ram Rider
Skeletons Firecracker Goblin Cage Poison P.E.K.K.A
Goblin Cage Firecracker The Log Ram Rider
Goblin Cage Poison The Log Firecracker Ram Rider
P.E.K.K.A Goblin Cage Ram Rider
Firecracker Poison P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage P.E.K.K.A
Poison Firecracker The Log
P.E.K.K.A Skeletons Goblin Cage The Log Ram Rider
P.E.K.K.A Goblin Cage The Log Ram Rider
P.E.K.K.A Skeletons Goblin Cage Ram Rider
Firecracker Poison Skeletons Ram Rider
P.E.K.K.A Skeletons Goblin Cage Ram Rider
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Skeletons Firecracker Poison The Log
P.E.K.K.A Skeletons Goblin Cage
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Poison The Log
P.E.K.K.A Skeletons Goblin Cage Ram Rider
Firecracker Goblin Cage
Skeletons Firecracker Goblin Cage Poison P.E.K.K.A The Log
Poison Firecracker Goblin Cage P.E.K.K.A The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log Ram Rider
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ram Rider
Firecracker Poison The Log
Poison The Log Firecracker Ram Rider
Poison The Log Firecracker Ram Rider
Poison
Firecracker Poison The Log Ram Rider
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Ram Rider
Poison The Log Ram Rider
Poison Firecracker The Log
Poison Firecracker
Firecracker Poison
Poison The Log
Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Poison Firecracker Ram Rider
The Log
Poison Firecracker
The Log Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log
P.E.K.K.A
Firecracker

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