My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Firecracker Dark Prince Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Goblin Cage Dark Prince
The Log
Skeletons Firecracker Goblin Cage Dark Prince
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Goblin Cage Dark Prince Inferno Dragon
Fireball
Firecracker Goblin Cage Inferno Dragon
Poison
Firecracker Goblin Cage
Lightning
Goblin Cage Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Tornado Dark Prince Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Tornado Goblin Cage Dark Prince Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Firecracker Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Cage Tornado Dark Prince Inferno Dragon
Goblin Cage
Firecracker Dark Prince
Rocket
Tornado
Rage
Dark Prince
Tornado
Rocket Firecracker Dark Prince
Dark Prince
Firecracker Goblin Cage Rage Tornado
Inferno Dragon
Firecracker

Defense Synergies 2 11

Skeletons
Goblin Cage Firecracker Tornado Dark Prince Inferno Dragon
Firecracker
Skeletons Goblin Cage Tornado Dark Prince
Goblin Cage
Skeletons Firecracker Tornado Inferno Dragon
Rocket
Tornado
Rage
Tornado
Rocket Skeletons Firecracker Goblin Cage Dark Prince Inferno Dragon
Dark Prince
Skeletons Firecracker Tornado
Inferno Dragon
Skeletons Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Cage
Inferno Dragon Skeletons Firecracker Goblin Cage Dark Prince
Goblin Cage Rocket Tornado Skeletons Dark Prince Inferno Dragon
Goblin Cage Inferno Dragon Skeletons Firecracker Dark Prince
Firecracker Goblin Cage Rocket Tornado Dark Prince
Tornado Skeletons Firecracker Dark Prince
Rocket Tornado Inferno Dragon Firecracker Goblin Cage
Rocket Goblin Cage
Inferno Dragon Skeletons Goblin Cage Tornado
Tornado Skeletons Firecracker Dark Prince
Skeletons Firecracker Tornado Dark Prince
Inferno Dragon Firecracker Tornado
Goblin Cage Skeletons Rocket Dark Prince
Rocket Firecracker Goblin Cage Tornado Dark Prince
Inferno Dragon Goblin Cage
Rocket Tornado Goblin Cage Inferno Dragon
Skeletons Firecracker Goblin Cage Tornado Dark Prince
Goblin Cage Firecracker Tornado Dark Prince
Goblin Cage Tornado Firecracker Dark Prince Inferno Dragon
Goblin Cage Tornado Inferno Dragon
Dark Prince Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Dark Prince
Firecracker Rocket Inferno Dragon
Skeletons Goblin Cage Rocket Dark Prince
Rocket Dark Prince Goblin Cage Tornado
Skeletons Goblin Cage Dark Prince Inferno Dragon
Firecracker Rocket Skeletons Tornado
Rocket Dark Prince Skeletons Goblin Cage
Goblin Cage Dark Prince Inferno Dragon
Goblin Cage Rocket Skeletons Firecracker Tornado Dark Prince Inferno Dragon
Skeletons Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Dark Prince
Rocket Goblin Cage Tornado Dark Prince
Rocket Dark Prince Skeletons Goblin Cage
Firecracker Goblin Cage
Skeletons Firecracker Goblin Cage Rocket Tornado Dark Prince Inferno Dragon
Firecracker Goblin Cage Dark Prince Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Tornado
Rocket
Firecracker Rocket Dark Prince
Rocket Firecracker Dark Prince
Firecracker Rocket Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Rocket Tornado
Firecracker Rocket Tornado Dark Prince
Firecracker Rocket Tornado
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket
Rocket Tornado
Rocket
Rocket Firecracker Dark Prince
Rocket Firecracker Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Firecracker Tornado Dark Prince
Inferno Dragon
Firecracker Tornado
Tornado
Rocket Firecracker Tornado
Firecracker Tornado
Rocket Firecracker
Rocket
Rocket Firecracker
Rocket Firecracker
Rocket Dark Prince
Rocket Firecracker Tornado
Firecracker Rocket Dark Prince
Firecracker
Rocket Tornado
Firecracker Dark Prince
Firecracker Rocket Tornado
Firecracker Rocket Tornado
Firecracker Rocket Tornado Dark Prince
Inferno Dragon
Firecracker Rocket

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