My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage Wizard Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Goblin Cage Wizard
The Log
Skeletons Firecracker Goblin Cage
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Goblin Cage Wizard
Fireball
Firecracker Goblin Cage Wizard
Poison
Firecracker Goblin Cage Wizard
Lightning
Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Goblin Cage Golden Knight Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Goblin Cage

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Cage
Goblin Cage
Firecracker The Log
Wizard
Lightning
Electro Giant
Electro Giant
Lightning Golden Knight
The Log
Goblin Cage
Golden Knight
Electro Giant

Defense Synergies 2 13

Skeletons
Goblin Cage Firecracker Wizard The Log
Firecracker
The Log Skeletons Goblin Cage Golden Knight
Goblin Cage
Skeletons Firecracker Wizard Electro Giant The Log
Wizard
Skeletons Goblin Cage The Log Golden Knight
Lightning
The Log
Electro Giant
Goblin Cage Golden Knight
The Log
Firecracker Skeletons Goblin Cage Wizard Lightning Golden Knight
Golden Knight
Firecracker Wizard Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Cage Wizard The Log Golden Knight
Skeletons Firecracker Goblin Cage The Log
Goblin Cage Skeletons Lightning
Goblin Cage Skeletons Firecracker
Lightning Firecracker Goblin Cage The Log
The Log Skeletons Firecracker
Lightning Firecracker Goblin Cage Wizard
Lightning Goblin Cage Electro Giant The Log Golden Knight
Skeletons Goblin Cage
Skeletons Firecracker
Skeletons Firecracker Wizard Electro Giant The Log
Firecracker Wizard
Goblin Cage Skeletons Wizard Lightning The Log
Wizard Firecracker Goblin Cage The Log Golden Knight
Goblin Cage
Goblin Cage Lightning Electro Giant The Log
Wizard Skeletons Firecracker Goblin Cage
Goblin Cage Firecracker Wizard The Log Golden Knight
Goblin Cage Wizard The Log Firecracker
Goblin Cage
Wizard Firecracker Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Electro Giant
Firecracker Wizard Lightning The Log
Skeletons Goblin Cage Lightning The Log Golden Knight
Lightning Goblin Cage The Log
Skeletons Goblin Cage
Firecracker Wizard Electro Giant Skeletons
Skeletons Goblin Cage Lightning
Goblin Cage
Goblin Cage Lightning Skeletons Firecracker The Log
Skeletons Goblin Cage
Goblin Cage Golden Knight
Lightning Goblin Cage Electro Giant The Log
Lightning Skeletons Goblin Cage Wizard Golden Knight
Wizard Firecracker Goblin Cage Electro Giant
Electro Giant Skeletons Firecracker Goblin Cage Lightning The Log Golden Knight
Firecracker Goblin Cage Wizard Electro Giant The Log Golden Knight
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
Lightning The Log
Lightning Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Electro Giant
Firecracker Wizard The Log
The Log Firecracker Wizard Lightning
The Log Firecracker Wizard Lightning Golden Knight
Lightning
Firecracker Lightning Wizard The Log Golden Knight
Lightning Firecracker Wizard
Lightning Firecracker The Log Golden Knight
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker Wizard The Log Golden Knight
Lightning Firecracker Wizard The Log
Lightning
Lightning
Lightning Firecracker Wizard The Log
Lightning Firecracker Wizard Electro Giant The Log Golden Knight
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning The Log
Firecracker Electro Giant The Log Wizard
Firecracker The Log Wizard Lightning Golden Knight
Lightning Wizard The Log Golden Knight
Lightning Firecracker The Log Golden Knight
Lightning Firecracker Wizard Electro Giant
Lightning Firecracker Wizard Electro Giant
Lightning
Lightning Wizard The Log
Lightning Firecracker
Firecracker Wizard Lightning The Log
Lightning
Lightning Firecracker Wizard
The Log
Lightning Firecracker Wizard
The Log Firecracker Wizard Lightning
Lightning Electro Giant
Firecracker
Electro Giant Firecracker Lightning The Log Golden Knight
Firecracker Lightning
Lightning Firecracker Electro Giant The Log Golden Knight
Lightning Firecracker Wizard

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