My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Little Prince
Zap
Skeletons Firecracker Little Prince
Barbarian Barrel
Skeletons Firecracker Wizard Little Prince
The Log
Skeletons Firecracker Hog Rider Little Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Hog Rider Wizard P.E.K.K.A Little Prince
Fireball
Firecracker Hog Rider Wizard Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Wizard Little Prince
Rocket
Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tornado Little Prince Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Tornado P.E.K.K.A
Hog Rider
Firecracker The Log Wizard Tornado Little Prince
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Wizard P.E.K.K.A Firecracker Hog Rider The Log
P.E.K.K.A
Tornado Firecracker Wizard The Log
The Log
Hog Rider Tornado P.E.K.K.A Little Prince
Little Prince
Hog Rider The Log

Defense Synergies 4 13

Skeletons
Firecracker Wizard Tornado P.E.K.K.A The Log Little Prince
Firecracker
The Log Skeletons Tornado P.E.K.K.A
Hog Rider
Wizard
Tornado Skeletons P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Skeletons Firecracker The Log Little Prince
P.E.K.K.A
Tornado The Log Skeletons Firecracker Wizard
The Log
Firecracker P.E.K.K.A Skeletons Wizard Tornado Little Prince
Little Prince
Skeletons Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
P.E.K.K.A Skeletons Firecracker The Log
Tornado P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Firecracker
Firecracker Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Firecracker
Tornado Firecracker Wizard Little Prince
P.E.K.K.A The Log
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Firecracker Little Prince
Skeletons Firecracker Wizard Tornado The Log
Firecracker Wizard Tornado
P.E.K.K.A Skeletons Wizard The Log
Wizard Firecracker Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado P.E.K.K.A The Log
Wizard Skeletons Firecracker Tornado P.E.K.K.A
Firecracker Wizard Tornado The Log Little Prince
Wizard Tornado The Log Firecracker Little Prince
P.E.K.K.A Tornado
Wizard Firecracker P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Firecracker Wizard The Log
P.E.K.K.A Skeletons The Log
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons
Firecracker Wizard Skeletons Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Firecracker Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons Wizard
Wizard Firecracker
Skeletons Firecracker Tornado P.E.K.K.A The Log Little Prince
Firecracker Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Tornado
Firecracker Wizard Tornado The Log
The Log Firecracker Wizard Tornado
The Log Firecracker Wizard Tornado
Tornado
Firecracker Wizard Tornado The Log
Firecracker Wizard Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Tornado
Firecracker Wizard The Log
Firecracker Wizard Tornado The Log Little Prince
The Log
Wizard Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Wizard Little Prince
Firecracker The Log Wizard Tornado
Wizard Tornado The Log
Firecracker Tornado The Log
Firecracker Wizard Tornado Little Prince
Firecracker Wizard
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Firecracker Wizard Tornado
The Log
Firecracker Wizard
The Log Firecracker Wizard
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Little Prince

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