My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Flying Machine Goblin Demolisher Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Goblin Demolisher Goblin Curse Giant Skeleton
Giant Snowball
Skeletons Minion Horde Flying Machine Goblin Curse Little Prince
Zap
Skeletons Firecracker Minion Horde Flying Machine Goblin Curse Little Prince
Barbarian Barrel
Skeletons Firecracker Goblin Curse Giant Skeleton Little Prince
The Log
Skeletons Firecracker Goblin Demolisher Goblin Curse Giant Skeleton Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Minion Horde Flying Machine Goblin Curse Little Prince
Royal Delivery
Skeletons Firecracker Minion Horde Flying Machine Goblin Demolisher Giant Skeleton Little Prince
Fireball
Firecracker Minion Horde Flying Machine Little Prince
Poison
Firecracker Minion Horde Flying Machine Goblin Curse Little Prince
Lightning
Little Prince
Rocket
Minion Horde Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Curse Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Firecracker Little Prince Flying Machine Goblin Demolisher Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Firecracker Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Flying Machine Giant Skeleton
Minion Horde
Giant Skeleton
Flying Machine
Firecracker Giant Skeleton
Goblin Demolisher
Goblin Curse Giant Skeleton
Goblin Curse
Goblin Demolisher
Giant Skeleton
Firecracker Minion Horde Flying Machine Goblin Demolisher
Little Prince

Defense Synergies 0 10

Skeletons
Firecracker Minion Horde Flying Machine Goblin Demolisher Giant Skeleton Little Prince
Firecracker
Skeletons Flying Machine Giant Skeleton
Minion Horde
Skeletons
Flying Machine
Skeletons Firecracker Giant Skeleton
Goblin Demolisher
Skeletons
Goblin Curse
Giant Skeleton
Skeletons Firecracker Flying Machine Little Prince
Little Prince
Skeletons Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Flying Machine Goblin Demolisher
Minion Horde Skeletons Firecracker Flying Machine Goblin Curse
Minion Horde Skeletons Goblin Curse Giant Skeleton
Minion Horde Skeletons Firecracker Goblin Curse
Firecracker Goblin Demolisher Giant Skeleton
Skeletons Firecracker Flying Machine Goblin Demolisher
Minion Horde Firecracker Flying Machine Goblin Curse Little Prince
Flying Machine Giant Skeleton
Minion Horde Skeletons Goblin Curse
Skeletons Firecracker Minion Horde Giant Skeleton Little Prince
Minion Horde Goblin Curse Skeletons Firecracker Flying Machine Goblin Demolisher Giant Skeleton
Minion Horde Firecracker Flying Machine Goblin Curse
Minion Horde Skeletons Flying Machine Goblin Curse Giant Skeleton
Firecracker Minion Horde Goblin Demolisher Goblin Curse
Minion Horde Goblin Curse
Minion Horde Goblin Curse
Minion Horde Skeletons Firecracker
Firecracker Minion Horde Flying Machine Goblin Demolisher Little Prince
Firecracker Flying Machine Goblin Demolisher Goblin Curse Giant Skeleton Little Prince
Goblin Curse
Goblin Demolisher Firecracker Minion Horde Flying Machine Goblin Curse Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Firecracker Flying Machine
Giant Skeleton Skeletons Minion Horde
Giant Skeleton Minion Horde
Giant Skeleton Skeletons Minion Horde Goblin Curse
Firecracker Skeletons Minion Horde Flying Machine Goblin Demolisher Goblin Curse
Skeletons Minion Horde Flying Machine Giant Skeleton
Giant Skeleton Minion Horde Goblin Curse
Minion Horde Giant Skeleton Skeletons Firecracker Flying Machine
Skeletons Minion Horde Goblin Curse
Minion Horde Flying Machine Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Minion Horde Goblin Curse
Firecracker Minion Horde Flying Machine Goblin Demolisher Goblin Curse
Skeletons Firecracker Minion Horde Flying Machine Giant Skeleton Little Prince
Firecracker Minion Horde Flying Machine Goblin Curse Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Flying Machine Giant Skeleton
Firecracker Flying Machine Goblin Curse
Minion Horde Flying Machine Giant Skeleton
Firecracker Flying Machine Giant Skeleton
Firecracker Minion Horde Goblin Demolisher Goblin Curse
Firecracker Minion Horde Flying Machine Goblin Curse
Firecracker Minion Horde Flying Machine Goblin Demolisher
Firecracker Flying Machine Goblin Demolisher Goblin Curse
Firecracker Flying Machine
Minion Horde
Firecracker Minion Horde Flying Machine
Firecracker Flying Machine Goblin Curse
Flying Machine Firecracker
Firecracker Minion Horde Flying Machine
Firecracker Flying Machine
Firecracker Minion Horde Flying Machine Goblin Demolisher
Firecracker Minion Horde Flying Machine Goblin Demolisher
Minion Horde
Firecracker Flying Machine Goblin Demolisher
Firecracker Flying Machine Goblin Demolisher Goblin Curse Little Prince
Minion Horde Giant Skeleton
Minion Horde Flying Machine
Firecracker Goblin Demolisher Goblin Curse Little Prince
Minion Horde
Firecracker Flying Machine
Flying Machine
Firecracker Goblin Curse
Firecracker Minion Horde Flying Machine Goblin Curse Little Prince
Firecracker Minion Horde Flying Machine
Minion Horde
Minion Horde
Firecracker Minion Horde
Minion Horde Giant Skeleton
Firecracker Goblin Curse
Minion Horde Flying Machine
Firecracker Flying Machine Goblin Curse
Firecracker Minion Horde Flying Machine
Firecracker Flying Machine
Giant Skeleton
Firecracker Minion Horde Flying Machine
Firecracker Minion Horde Flying Machine Giant Skeleton
Firecracker Flying Machine
Firecracker Flying Machine Giant Skeleton Little Prince
Firecracker

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