My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Electro Dragon Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Electro Dragon Golem Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Electro Dragon Night Witch
Zap
Skeletons Firecracker Night Witch
Barbarian Barrel
Skeletons Firecracker Night Witch
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Night Witch
Royal Delivery
Skeletons Firecracker Electro Dragon Night Witch Mother Witch
Fireball
Firecracker Electro Dragon Night Witch Mother Witch
Poison
Firecracker Electro Dragon Night Witch Mother Witch
Lightning
Ice Golem Electro Dragon Night Witch Mother Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Golem Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Firecracker Fireball Night Witch Mother Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Ice Golem Firecracker Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Ice Golem Golem
Ice Golem
Firecracker Electro Dragon Mother Witch
Fireball
Golem
Electro Dragon
Golem Ice Golem Mother Witch
Golem
Fireball Electro Dragon Night Witch Firecracker Mother Witch
Night Witch
Golem
Mother Witch
Ice Golem Electro Dragon Golem

Defense Synergies 2 10

Skeletons
Firecracker Ice Golem Electro Dragon Night Witch
Firecracker
Ice Golem Skeletons Electro Dragon Night Witch
Ice Golem
Firecracker Night Witch Skeletons Fireball Electro Dragon Mother Witch
Fireball
Ice Golem
Electro Dragon
Skeletons Firecracker Ice Golem
Golem
Night Witch
Ice Golem Skeletons Firecracker Mother Witch
Mother Witch
Ice Golem Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Fireball Electro Dragon
Skeletons Firecracker Electro Dragon Night Witch
Skeletons Electro Dragon Night Witch
Night Witch Skeletons Firecracker Electro Dragon
Firecracker Fireball
Fireball Skeletons Firecracker Electro Dragon Night Witch Mother Witch
Firecracker Fireball Electro Dragon Night Witch
Ice Golem Fireball Electro Dragon
Skeletons Night Witch
Skeletons Firecracker Ice Golem Night Witch
Mother Witch Skeletons Firecracker Ice Golem Fireball Electro Dragon Night Witch
Firecracker Fireball Electro Dragon Night Witch
Night Witch Skeletons Fireball Electro Dragon
Fireball Firecracker Electro Dragon Night Witch
Fireball
Skeletons Firecracker Fireball Electro Dragon Night Witch
Fireball Firecracker Electro Dragon Night Witch
Firecracker Ice Golem Fireball Electro Dragon Mother Witch
Firecracker Fireball Electro Dragon Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Fireball
Fireball Firecracker Ice Golem Electro Dragon
Skeletons Ice Golem Electro Dragon
Ice Golem Fireball Night Witch
Skeletons Night Witch
Firecracker Fireball Mother Witch Skeletons Ice Golem Electro Dragon
Skeletons Ice Golem Fireball Night Witch
Electro Dragon Skeletons Firecracker Ice Golem Fireball
Skeletons
Electro Dragon
Fireball
Skeletons Ice Golem Fireball Night Witch
Firecracker Fireball Electro Dragon
Electro Dragon Skeletons Firecracker Ice Golem Fireball Night Witch
Firecracker Ice Golem Fireball Electro Dragon Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Firecracker Ice Golem Fireball
Fireball Firecracker
Firecracker Fireball Mother Witch Ice Golem Electro Dragon
Firecracker
Fireball Firecracker Ice Golem Electro Dragon
Fireball Firecracker Electro Dragon
Fireball Electro Dragon Night Witch
Firecracker Fireball Electro Dragon
Fireball Firecracker Electro Dragon
Firecracker Ice Golem Fireball
Firecracker Fireball Electro Dragon
Firecracker Ice Golem Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Night Witch
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon Mother Witch
Fireball Night Witch
Fireball
Fireball Electro Dragon
Firecracker Ice Golem Mother Witch Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Fireball Firecracker
Firecracker Ice Golem Fireball Electro Dragon Night Witch Mother Witch
Electro Dragon Firecracker Fireball
Fireball Night Witch
Fireball Electro Dragon Night Witch
Firecracker Fireball Electro Dragon
Firecracker Fireball
Fireball Electro Dragon Night Witch
Fireball Firecracker Electro Dragon
Fireball
Fireball Firecracker Electro Dragon
Firecracker Ice Golem Fireball Electro Dragon
Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball
Fireball Firecracker Electro Dragon

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