My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Electro Giant Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon
Zap
Skeletons Firecracker Inferno Tower Balloon
Barbarian Barrel
Skeletons Firecracker Inferno Tower Magic Archer
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Balloon Magic Archer
Fireball
Firecracker Inferno Tower Balloon Magic Archer
Poison
Firecracker Inferno Tower Balloon Magic Archer
Lightning
Inferno Tower Balloon Magic Archer Monk
Rocket
Inferno Tower Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Magic Archer Inferno Tower Balloon Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Firecracker Magic Archer

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Balloon Monk
Inferno Tower
Rage
Balloon
Balloon
Rage Firecracker Magic Archer
Electro Giant
Magic Archer
Balloon
Monk
Firecracker

Defense Synergies 0 5

Skeletons
Firecracker Inferno Tower Magic Archer Monk
Firecracker
Skeletons Inferno Tower
Inferno Tower
Skeletons Firecracker
Rage
Balloon
Electro Giant
Magic Archer
Skeletons
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Magic Archer
Inferno Tower Skeletons Firecracker Monk
Inferno Tower Skeletons
Inferno Tower Skeletons Firecracker Monk
Firecracker Monk
Skeletons Firecracker Magic Archer
Inferno Tower Firecracker Magic Archer
Inferno Tower Electro Giant Magic Archer Monk
Inferno Tower Skeletons
Skeletons Firecracker Inferno Tower
Skeletons Firecracker Electro Giant Magic Archer
Inferno Tower Firecracker Magic Archer
Inferno Tower Skeletons
Firecracker Magic Archer
Inferno Tower
Inferno Tower Monk Electro Giant
Skeletons Firecracker Inferno Tower
Firecracker Magic Archer
Firecracker Magic Archer
Inferno Tower
Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Electro Giant
Firecracker Magic Archer Monk
Skeletons Inferno Tower
Inferno Tower Monk
Inferno Tower Skeletons
Firecracker Electro Giant Skeletons Magic Archer Monk
Skeletons Inferno Tower
Inferno Tower
Skeletons Firecracker Inferno Tower Magic Archer Monk
Inferno Tower Skeletons
Inferno Tower
Monk Electro Giant
Skeletons Inferno Tower
Firecracker Electro Giant Magic Archer
Inferno Tower Electro Giant Skeletons Firecracker Magic Archer Monk
Firecracker Inferno Tower Electro Giant Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Monk
Firecracker Monk Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Electro Giant Magic Archer Monk
Firecracker Magic Archer
Firecracker Magic Archer
Monk Firecracker
Firecracker Monk Magic Archer
Monk Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Monk
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Monk
Firecracker Magic Archer Monk
Firecracker Electro Giant Magic Archer Monk
Magic Archer Monk
Monk
Monk
Firecracker Electro Giant Magic Archer
Firecracker Magic Archer Monk
Magic Archer Monk
Firecracker Magic Archer
Firecracker Electro Giant Magic Archer
Firecracker Electro Giant
Magic Archer
Firecracker Magic Archer Monk
Firecracker Magic Archer Monk
Magic Archer
Firecracker Magic Archer Monk
Firecracker Magic Archer
Firecracker Magic Archer
Monk Electro Giant
Firecracker
Electro Giant Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Electro Giant Magic Archer Monk
Firecracker Monk

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