My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton
Giant Snowball
Skeletons Clone
Zap
Skeletons Firecracker Inferno Tower Clone
Barbarian Barrel
Skeletons Firecracker Inferno Tower Clone Giant Skeleton
The Log
Skeletons Firecracker Clone Giant Skeleton
Earthquake
Skeletons Firecracker Inferno Tower Clone
Arrows
Skeletons Firecracker Clone
Royal Delivery
Skeletons Firecracker Clone Giant Skeleton
Fireball
Firecracker Inferno Tower Clone
Poison
Firecracker Inferno Tower Clone
Lightning
Inferno Tower Monk
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Clone Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Clone Inferno Tower Monk Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Firecracker Clone Inferno Tower

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Giant Skeleton Mega Knight Monk
Inferno Tower
Rocket
Clone
Giant Skeleton
Giant Skeleton
Clone Firecracker
Mega Knight
Firecracker
Monk
Firecracker

Defense Synergies 0 8

Skeletons
Firecracker Inferno Tower Giant Skeleton Monk
Firecracker
Skeletons Inferno Tower Giant Skeleton Mega Knight
Inferno Tower
Skeletons Firecracker Mega Knight
Rocket
Clone
Giant Skeleton
Skeletons Firecracker
Mega Knight
Firecracker Inferno Tower
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Inferno Tower
Inferno Tower Skeletons Firecracker Mega Knight Monk
Inferno Tower Rocket Mega Knight Skeletons Giant Skeleton
Inferno Tower Skeletons Firecracker Mega Knight Monk
Firecracker Rocket Giant Skeleton Mega Knight Monk
Skeletons Firecracker Mega Knight
Inferno Tower Rocket Firecracker
Rocket Inferno Tower Giant Skeleton Mega Knight Monk
Inferno Tower Skeletons
Skeletons Firecracker Inferno Tower Giant Skeleton Mega Knight
Skeletons Firecracker Giant Skeleton Mega Knight
Inferno Tower Firecracker
Inferno Tower Mega Knight Skeletons Rocket Giant Skeleton
Rocket Mega Knight Firecracker
Inferno Tower Mega Knight
Inferno Tower Rocket Monk Mega Knight
Mega Knight Skeletons Firecracker Inferno Tower
Mega Knight Firecracker
Firecracker Giant Skeleton Mega Knight
Inferno Tower
Mega Knight Firecracker Giant Skeleton
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower Giant Skeleton
Firecracker Rocket Mega Knight Monk
Giant Skeleton Mega Knight Skeletons Inferno Tower Rocket
Rocket Giant Skeleton Mega Knight Inferno Tower Monk
Inferno Tower Giant Skeleton Skeletons Mega Knight
Firecracker Rocket Skeletons Monk
Rocket Skeletons Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight
Rocket Giant Skeleton Mega Knight Skeletons Firecracker Inferno Tower Monk
Inferno Tower Skeletons
Mega Knight Inferno Tower Giant Skeleton
Rocket Mega Knight Monk Giant Skeleton
Rocket Giant Skeleton Mega Knight Skeletons Inferno Tower
Firecracker Mega Knight
Inferno Tower Skeletons Firecracker Rocket Giant Skeleton Monk
Mega Knight Firecracker Inferno Tower Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Giant Skeleton Monk
Firecracker Monk
Rocket Giant Skeleton
Firecracker Rocket Giant Skeleton
Rocket Firecracker Mega Knight
Firecracker Rocket Monk
Firecracker
Firecracker
Monk Firecracker
Rocket
Firecracker Rocket Monk
Monk Firecracker Rocket
Rocket Firecracker
Firecracker Rocket Monk
Firecracker
Rocket Firecracker
Firecracker Rocket Mega Knight
Monk Rocket
Rocket
Rocket Firecracker Mega Knight Monk
Rocket Firecracker Mega Knight Monk
Rocket Giant Skeleton Mega Knight Monk
Rocket
Rocket Monk
Rocket Monk
Firecracker Mega Knight
Firecracker Monk
Mega Knight Monk
Rocket Firecracker
Firecracker
Rocket Firecracker
Rocket Mega Knight
Rocket Firecracker Monk
Giant Skeleton Mega Knight
Rocket Firecracker Monk
Rocket
Rocket Firecracker Monk
Firecracker Rocket Mega Knight
Firecracker
Rocket Monk Giant Skeleton
Firecracker Mega Knight
Firecracker Rocket Giant Skeleton
Firecracker Rocket
Firecracker Rocket Giant Skeleton Mega Knight Monk
Firecracker Rocket Mega Knight Monk

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