My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Night Witch
Giant Snowball
Skeletons Electro Dragon Night Witch
Zap
Skeletons Firecracker Night Witch
Barbarian Barrel
Skeletons Firecracker Night Witch
The Log
Skeletons Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Night Witch
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Electro Dragon Night Witch
Fireball
Firecracker Electro Dragon Night Witch
Poison
Firecracker Electro Dragon Night Witch
Lightning
Mini P.E.K.K.A Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Tornado Mini P.E.K.K.A Night Witch Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Firecracker Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Giant Tornado
Mini P.E.K.K.A
Giant Firecracker Rage Tornado
Giant
Mini P.E.K.K.A Rage Electro Dragon Night Witch Firecracker Tornado
Rage
Giant Mini P.E.K.K.A Electro Dragon Night Witch
Tornado
Firecracker Mini P.E.K.K.A Giant Electro Dragon Night Witch
Electro Dragon
Giant Rage Tornado
Night Witch
Giant Rage Tornado

Defense Synergies 0 12

Skeletons
Firecracker Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Firecracker
Skeletons Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Mini P.E.K.K.A
Skeletons Firecracker Tornado Electro Dragon
Giant
Rage
Tornado
Skeletons Firecracker Mini P.E.K.K.A Electro Dragon
Electro Dragon
Skeletons Firecracker Mini P.E.K.K.A Tornado
Night Witch
Skeletons Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Mini P.E.K.K.A Skeletons Firecracker Electro Dragon Night Witch
Mini P.E.K.K.A Tornado Skeletons Electro Dragon Night Witch
Mini P.E.K.K.A Night Witch Skeletons Firecracker Electro Dragon
Firecracker Mini P.E.K.K.A Tornado
Tornado Skeletons Firecracker Electro Dragon Night Witch
Tornado Firecracker Electro Dragon Night Witch
Electro Dragon
Mini P.E.K.K.A Skeletons Tornado Night Witch
Tornado Skeletons Firecracker Mini P.E.K.K.A Night Witch
Skeletons Firecracker Tornado Electro Dragon Night Witch
Firecracker Tornado Electro Dragon Night Witch
Mini P.E.K.K.A Night Witch Skeletons Electro Dragon
Firecracker Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A
Skeletons Firecracker Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Firecracker Tornado Electro Dragon Night Witch
Tornado Firecracker Electro Dragon
Mini P.E.K.K.A Tornado
Firecracker Mini P.E.K.K.A Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A Electro Dragon
Skeletons Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Tornado Night Witch
Skeletons Mini P.E.K.K.A Night Witch
Firecracker Skeletons Tornado Electro Dragon
Mini P.E.K.K.A Skeletons Night Witch
Mini P.E.K.K.A
Electro Dragon Skeletons Firecracker Mini P.E.K.K.A Tornado
Skeletons
Mini P.E.K.K.A Electro Dragon
Tornado
Mini P.E.K.K.A Skeletons Night Witch
Firecracker Electro Dragon
Electro Dragon Skeletons Firecracker Mini P.E.K.K.A Tornado Night Witch
Firecracker Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Electro Dragon
Firecracker
Firecracker
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Mini P.E.K.K.A Night Witch
Firecracker Mini P.E.K.K.A Electro Dragon
Firecracker Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon Night Witch
Electro Dragon Firecracker
Mini P.E.K.K.A Night Witch
Electro Dragon Night Witch
Firecracker Electro Dragon
Firecracker
Electro Dragon Night Witch
Firecracker Tornado Electro Dragon
Firecracker Mini P.E.K.K.A Electro Dragon
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado

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