My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel Balloon
Giant Snowball
Skeletons Wall Breakers Goblin Barrel Balloon
Zap
Skeletons Firecracker Wall Breakers Goblin Barrel Balloon
Barbarian Barrel
Skeletons Firecracker Valkyrie Wall Breakers Goblin Barrel
The Log
Skeletons Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Valkyrie Wall Breakers Goblin Barrel Balloon
Fireball
Firecracker Wall Breakers Goblin Barrel Balloon
Poison
Firecracker Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Rage Firecracker Goblin Barrel Mini P.E.K.K.A Valkyrie Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers Rage Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Valkyrie Wall Breakers Goblin Barrel Balloon
Mini P.E.K.K.A
Firecracker Valkyrie Rage
Valkyrie
Goblin Barrel Balloon Firecracker Mini P.E.K.K.A Wall Breakers
Wall Breakers
Firecracker Valkyrie Balloon
Rage
Balloon Mini P.E.K.K.A
Goblin Barrel
Valkyrie Firecracker Balloon
Balloon
Valkyrie Rage Firecracker Wall Breakers Goblin Barrel

Defense Synergies 1 4

Skeletons
Firecracker Mini P.E.K.K.A
Firecracker
Valkyrie Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Firecracker Valkyrie
Valkyrie
Firecracker Mini P.E.K.K.A
Wall Breakers
Rage
Goblin Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Skeletons Firecracker Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Skeletons Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie
Skeletons Firecracker Valkyrie
Firecracker
Valkyrie
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Skeletons Firecracker
Firecracker
Mini P.E.K.K.A Skeletons Valkyrie
Valkyrie Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie
Valkyrie Firecracker
Mini P.E.K.K.A
Valkyrie Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons
Firecracker Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie
Firecracker Skeletons
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Skeletons
Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Firecracker Valkyrie
Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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