My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Giant Skeleton Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Giant Skeleton Inferno Dragon Skeleton King
Giant Snowball
Skeletons Wall Breakers Inferno Dragon Skeleton King
Zap
Skeletons Firecracker Wall Breakers Inferno Dragon Skeleton King
Barbarian Barrel
Skeletons Firecracker Wall Breakers Giant Skeleton Skeleton King
The Log
Skeletons Firecracker Mini P.E.K.K.A Wall Breakers Giant Skeleton Skeleton King
Earthquake
Skeletons Firecracker Skeleton King
Arrows
Skeletons Firecracker Wall Breakers Skeleton King
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Wall Breakers Giant Skeleton Inferno Dragon Skeleton King
Fireball
Firecracker Wall Breakers Inferno Dragon Skeleton King
Poison
Firecracker Skeleton King
Lightning
Mini P.E.K.K.A Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Firecracker Mini P.E.K.K.A Inferno Dragon Skeleton King Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Wall Breakers Firecracker Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Wall Breakers Giant Skeleton Inferno Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Giant Skeleton Mega Knight
Wall Breakers
Firecracker Mega Knight Skeleton King
Giant Skeleton
Firecracker Mini P.E.K.K.A
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Mini P.E.K.K.A Wall Breakers
Skeleton King
Wall Breakers

Defense Synergies 0 9

Skeletons
Firecracker Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Firecracker
Skeletons Mini P.E.K.K.A Giant Skeleton Mega Knight
Mini P.E.K.K.A
Skeletons Firecracker
Wall Breakers
Giant Skeleton
Skeletons Firecracker
Inferno Dragon
Skeletons Mega Knight Skeleton King
Mega Knight
Firecracker Inferno Dragon
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker Mega Knight Skeleton King
Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Skeletons Firecracker Mega Knight
Inferno Dragon Firecracker
Giant Skeleton Mega Knight
Mini P.E.K.K.A Inferno Dragon Skeletons Skeleton King
Skeletons Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Skeletons Firecracker Giant Skeleton Mega Knight Skeleton King
Inferno Dragon Firecracker
Mini P.E.K.K.A Mega Knight Skeletons Giant Skeleton
Mega Knight Firecracker Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Inferno Dragon Mega Knight Skeleton King
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Skeletons Firecracker Mini P.E.K.K.A
Mega Knight Firecracker
Firecracker Giant Skeleton Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Firecracker Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Giant Skeleton
Firecracker Mini P.E.K.K.A Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton Skeletons Mini P.E.K.K.A Inferno Dragon Mega Knight
Firecracker Skeletons
Mini P.E.K.K.A Skeletons Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Inferno Dragon
Giant Skeleton Mega Knight Skeletons Firecracker Mini P.E.K.K.A Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Giant Skeleton
Mega Knight Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Skeletons Skeleton King
Firecracker Mega Knight
Skeletons Firecracker Mini P.E.K.K.A Giant Skeleton Inferno Dragon Skeleton King
Mega Knight Firecracker Mini P.E.K.K.A Giant Skeleton Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Giant Skeleton
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Giant Skeleton Mega Knight
Firecracker Mega Knight
Inferno Dragon
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker
Firecracker
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Skeleton King
Giant Skeleton
Firecracker Mega Knight
Firecracker Giant Skeleton Skeleton King
Firecracker
Firecracker Giant Skeleton Mega Knight

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