My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Balloon Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Skeleton King
Giant Snowball
Skeletons Balloon Skeleton King
Zap
Skeletons Firecracker Mortar Balloon Skeleton King
Barbarian Barrel
Skeletons Firecracker Mortar Magic Archer Skeleton King
The Log
Skeletons Firecracker Skeleton King
Earthquake
Skeletons Firecracker Mortar Skeleton King
Arrows
Skeletons Firecracker Skeleton King
Royal Delivery
Skeletons Firecracker Balloon Magic Archer Skeleton King
Fireball
Firecracker Mortar Balloon Magic Archer Skeleton King
Poison
Firecracker Mortar Balloon Magic Archer Skeleton King
Lightning
Mortar Balloon Magic Archer Skeleton King
Rocket
Mortar Balloon Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar The Log Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Mortar Magic Archer Skeleton King Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mortar Balloon Mega Knight
Mortar
Firecracker The Log Skeleton King
Balloon
Firecracker The Log Magic Archer Mega Knight
The Log
Mortar Balloon Magic Archer Mega Knight
Magic Archer
Balloon The Log Mega Knight
Mega Knight
Firecracker Balloon The Log Magic Archer
Skeleton King
Mortar

Defense Synergies 1 11

Skeletons
Firecracker Mortar The Log Magic Archer
Firecracker
The Log Skeletons Mortar Mega Knight
Mortar
Skeletons Firecracker The Log Skeleton King
Balloon
The Log
Firecracker Skeletons Mortar Magic Archer Mega Knight
Magic Archer
Skeletons The Log Mega Knight
Mega Knight
Firecracker The Log Magic Archer
Skeleton King
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log Magic Archer
Skeletons Firecracker Mortar The Log Mega Knight
Mortar Mega Knight Skeletons
Skeletons Firecracker Mortar Mega Knight Skeleton King
Firecracker The Log Mega Knight
The Log Skeletons Firecracker Magic Archer Mega Knight
Firecracker Mortar Magic Archer
The Log Magic Archer Mega Knight
Skeletons Mortar Skeleton King
Skeletons Firecracker Mega Knight
Skeletons Firecracker The Log Magic Archer Mega Knight Skeleton King
Firecracker Magic Archer
Mortar Mega Knight Skeletons The Log
Mega Knight Firecracker Mortar The Log Magic Archer Skeleton King
Mortar Mega Knight Skeleton King
Mortar The Log Mega Knight
Mega Knight Skeletons Firecracker Mortar
Mortar Mega Knight Firecracker The Log Magic Archer
Mortar The Log Firecracker Magic Archer Mega Knight
Mortar
Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Firecracker Mortar The Log Magic Archer Mega Knight
Mega Knight Skeletons The Log
Mega Knight The Log
Skeletons Mega Knight
Firecracker Skeletons Magic Archer
Skeletons
Mega Knight
Mega Knight Skeletons Firecracker Mortar The Log Magic Archer
Skeletons
Mega Knight
Mega Knight The Log
Mega Knight Skeletons Skeleton King
Firecracker Magic Archer Mega Knight
Skeletons Firecracker Mortar The Log Magic Archer Skeleton King
Mega Knight Firecracker The Log Magic Archer Skeleton King
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Mortar The Log
Firecracker Mortar The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker Mortar The Log Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mortar The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker Mortar
Firecracker Mortar The Log Magic Archer
Firecracker Magic Archer
Firecracker Mortar The Log Magic Archer
Firecracker Mortar Magic Archer
Firecracker Mortar The Log Magic Archer
Firecracker Mortar The Log Magic Archer
Magic Archer Firecracker Mortar The Log Mega Knight
Mortar
Firecracker Mortar The Log Magic Archer Mega Knight
Firecracker Mortar The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Mortar The Log
Firecracker The Log Mortar Magic Archer Mega Knight
Firecracker Mortar The Log Magic Archer
Mortar The Log Magic Archer Mega Knight
Firecracker Mortar The Log Magic Archer
Firecracker Magic Archer
Firecracker
Mortar The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Magic Archer
Firecracker Magic Archer
The Log
Firecracker Magic Archer Mega Knight
The Log Firecracker Mortar Magic Archer Skeleton King
Firecracker Mega Knight
Firecracker The Log Magic Archer Skeleton King
Firecracker Magic Archer
Firecracker Mortar The Log Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: