My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Mighty Miner
Giant Snowball
Skeletons Goblin Curse Lumberjack Mighty Miner
Zap
Skeletons Firecracker Mortar Goblin Curse Mighty Miner
Barbarian Barrel
Skeletons Firecracker Mortar Goblin Curse Lumberjack
The Log
Skeletons Firecracker Goblin Curse Lumberjack
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Firecracker Goblin Curse
Royal Delivery
Skeletons Firecracker Lumberjack
Fireball
Firecracker Mortar Lumberjack Mighty Miner
Poison
Firecracker Mortar Goblin Curse
Lightning
Mortar Lumberjack Mighty Miner
Rocket
Mortar Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Rage The Log Firecracker Mortar Lumberjack Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblin Curse Rage The Log

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mortar Lumberjack
Mortar
Firecracker The Log
Goblin Curse
The Log
Rage
The Log
Goblin Curse Mortar Lumberjack
Lumberjack
Firecracker The Log
Mighty Miner

Defense Synergies 1 9

Skeletons
Firecracker Mortar The Log Lumberjack
Firecracker
The Log Skeletons Mortar Lumberjack
Mortar
Skeletons Firecracker The Log Lumberjack
Goblin Curse
Rage
The Log
Firecracker Skeletons Mortar Lumberjack
Lumberjack
Skeletons Firecracker Mortar The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log
Lumberjack Skeletons Firecracker Mortar Goblin Curse The Log
Mortar Lumberjack Skeletons Goblin Curse
Lumberjack Skeletons Firecracker Mortar Goblin Curse
Firecracker The Log Lumberjack
The Log Skeletons Firecracker Lumberjack
Firecracker Mortar Goblin Curse
The Log
Mighty Miner Skeletons Mortar Goblin Curse Lumberjack
Skeletons Firecracker Lumberjack
Goblin Curse Skeletons Firecracker The Log Lumberjack
Firecracker Goblin Curse
Mortar Lumberjack Skeletons Goblin Curse The Log
Firecracker Mortar Goblin Curse The Log Lumberjack
Mortar Goblin Curse Lumberjack
Mortar Goblin Curse The Log Lumberjack
Skeletons Firecracker Mortar Lumberjack
Mortar Firecracker The Log Lumberjack
Mortar The Log Firecracker Goblin Curse Lumberjack
Mortar Goblin Curse Lumberjack
Firecracker Goblin Curse The Log Lumberjack
Mortar Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Firecracker Mortar The Log Lumberjack
Lumberjack Skeletons The Log
Lumberjack The Log
Skeletons Goblin Curse Lumberjack Mighty Miner
Firecracker Skeletons Goblin Curse
Skeletons Lumberjack
Mighty Miner Goblin Curse Lumberjack
Skeletons Firecracker Mortar The Log
Skeletons Goblin Curse
Lumberjack
The Log
Skeletons Goblin Curse Lumberjack
Firecracker Goblin Curse
Skeletons Firecracker Mortar The Log Lumberjack Mighty Miner
Firecracker Goblin Curse The Log Mighty Miner
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar Goblin Curse The Log
The Log
Firecracker The Log
Firecracker Mortar Goblin Curse The Log
Firecracker Goblin Curse
Firecracker Mortar The Log
The Log Firecracker Goblin Curse
The Log Firecracker Mortar
Lumberjack
Firecracker Mortar The Log
Firecracker Goblin Curse
Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Firecracker Mortar The Log
Firecracker Mortar Goblin Curse The Log
The Log
The Log
Mortar The Log
Firecracker Goblin Curse The Log Mortar
Firecracker Mortar The Log
Mortar The Log
Firecracker Mortar Goblin Curse The Log
Firecracker Goblin Curse
Firecracker
Mortar The Log
Firecracker
Mighty Miner
Firecracker Goblin Curse The Log
Firecracker Goblin Curse
The Log
Firecracker Lumberjack
The Log Firecracker Mortar
Firecracker
Firecracker The Log
Firecracker
Firecracker Mortar The Log
Firecracker Mortar

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