My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Bowler Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Firecracker Mortar Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Mortar Tesla
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Mortar Tesla
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Bowler Inferno Dragon
Fireball
Firecracker Mortar Tesla Bowler Inferno Dragon
Poison
Firecracker Mortar
Lightning
Mortar Tesla Bowler Inferno Dragon Monk
Rocket
Mortar Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Mortar Tesla Inferno Dragon Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Mortar

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mortar Bowler Inferno Dragon Monk
Mortar
Firecracker The Log
Tesla
Bowler
Firecracker The Log
The Log
Mortar Bowler
Inferno Dragon
Firecracker
Monk
Firecracker

Defense Synergies 4 14

Skeletons
Tesla Firecracker Mortar Bowler The Log Inferno Dragon Monk
Firecracker
The Log Skeletons Mortar Tesla
Mortar
Skeletons Firecracker Tesla The Log Inferno Dragon
Tesla
Skeletons The Log Firecracker Mortar Bowler Inferno Dragon
Bowler
The Log Skeletons Tesla
The Log
Firecracker Tesla Bowler Skeletons Mortar Inferno Dragon
Inferno Dragon
Skeletons Mortar Tesla The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Mortar Tesla The Log
Inferno Dragon Skeletons Firecracker Mortar Tesla The Log Monk
Mortar Tesla Bowler Skeletons Inferno Dragon
Tesla Inferno Dragon Skeletons Firecracker Mortar Bowler Monk
Firecracker Bowler The Log Monk
Bowler The Log Skeletons Firecracker Tesla
Tesla Inferno Dragon Firecracker Mortar
Bowler Tesla The Log Monk
Tesla Inferno Dragon Skeletons Mortar
Skeletons Firecracker Tesla Bowler
Skeletons Firecracker Tesla Bowler The Log
Tesla Inferno Dragon Firecracker
Mortar Tesla Bowler Skeletons The Log
Bowler Firecracker Mortar Tesla The Log
Inferno Dragon Mortar Tesla
Monk Mortar Tesla Bowler The Log Inferno Dragon
Tesla Skeletons Firecracker Mortar Bowler
Mortar Tesla Firecracker Bowler The Log
Mortar The Log Firecracker Tesla Bowler Inferno Dragon
Mortar Tesla Inferno Dragon
Bowler Firecracker Tesla The Log
Mortar Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Bowler
Firecracker Mortar Tesla Bowler The Log Inferno Dragon Monk
Skeletons Bowler The Log
Bowler Tesla The Log Monk
Skeletons Tesla Bowler Inferno Dragon
Firecracker Skeletons Tesla Monk
Skeletons Tesla Bowler
Tesla Inferno Dragon
Skeletons Firecracker Mortar The Log Inferno Dragon Monk
Skeletons Tesla Inferno Dragon
Inferno Dragon Tesla Bowler
Monk Bowler The Log
Bowler Skeletons Tesla
Firecracker Tesla Bowler
Tesla Skeletons Firecracker Mortar Bowler The Log Inferno Dragon Monk
Bowler Firecracker Tesla The Log Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log Monk
Firecracker Mortar Monk Bowler The Log
The Log
Firecracker The Log
Firecracker Mortar Bowler The Log
Firecracker Monk
Firecracker Mortar Bowler The Log
The Log Firecracker Bowler
The Log Monk Firecracker Mortar
Bowler
Firecracker Monk Mortar Bowler The Log
Monk Firecracker
Firecracker Mortar Bowler The Log
Firecracker Mortar Monk
Firecracker Mortar The Log
Firecracker Mortar Bowler The Log
Firecracker Mortar Bowler The Log
Monk Mortar
Firecracker Mortar Bowler The Log Monk
Firecracker Mortar Bowler The Log Monk
Bowler The Log Monk
Bowler The Log Monk
Mortar The Log Monk
Firecracker The Log Mortar Bowler
Inferno Dragon
Firecracker Mortar The Log Bowler Monk
Mortar Bowler The Log Monk
Firecracker Mortar The Log
Firecracker
Firecracker
Bowler
Mortar The Log
Firecracker Monk
Firecracker Bowler The Log Monk
Firecracker Monk
The Log
Firecracker Bowler
The Log Firecracker Mortar Bowler
Monk
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker Mortar Bowler The Log Monk
Inferno Dragon
Firecracker Mortar Bowler Monk

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