My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Collector Electro Dragon Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Phoenix
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Elixir Collector
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Electro Dragon
Fireball
Firecracker Elixir Collector Electro Dragon
Poison
Firecracker Elixir Collector Electro Dragon Phoenix
Lightning
Elixir Collector Electro Dragon Phoenix
Rocket
Elixir Collector Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Firecracker Tornado Phoenix Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Firecracker Tornado

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Barbarian Barrel Tornado Golem
Elixir Collector
Barbarian Barrel
Firecracker Tornado Electro Dragon Golem
Tornado
Firecracker Barbarian Barrel Electro Dragon Golem
Electro Dragon
Golem Barbarian Barrel Tornado
Golem
Electro Dragon Firecracker Barbarian Barrel Tornado
Phoenix

Defense Synergies 0 11

Skeletons
Firecracker Barbarian Barrel Tornado Electro Dragon Phoenix
Firecracker
Skeletons Barbarian Barrel Tornado Electro Dragon
Elixir Collector
Barbarian Barrel
Skeletons Firecracker Tornado Electro Dragon
Tornado
Skeletons Firecracker Barbarian Barrel Electro Dragon
Electro Dragon
Skeletons Firecracker Barbarian Barrel Tornado
Golem
Phoenix
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel Electro Dragon
Skeletons Firecracker Electro Dragon Phoenix
Tornado Skeletons Electro Dragon
Skeletons Firecracker Electro Dragon Phoenix
Firecracker Barbarian Barrel Tornado
Barbarian Barrel Tornado Skeletons Firecracker Electro Dragon
Tornado Firecracker Electro Dragon Phoenix
Barbarian Barrel Electro Dragon Phoenix
Skeletons Tornado Phoenix
Tornado Skeletons Firecracker Barbarian Barrel Phoenix
Skeletons Firecracker Barbarian Barrel Tornado Electro Dragon
Firecracker Tornado Electro Dragon Phoenix
Skeletons Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon
Phoenix
Tornado
Skeletons Firecracker Tornado Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Tornado Firecracker Electro Dragon
Tornado Phoenix
Firecracker Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon Phoenix
Skeletons Electro Dragon
Barbarian Barrel Tornado Phoenix
Skeletons Phoenix
Firecracker Skeletons Tornado Electro Dragon
Skeletons Phoenix
Phoenix
Electro Dragon Skeletons Firecracker Barbarian Barrel Tornado Phoenix
Skeletons Phoenix
Electro Dragon Phoenix
Tornado Phoenix
Skeletons
Firecracker Electro Dragon
Electro Dragon Phoenix Skeletons Firecracker Barbarian Barrel Tornado
Firecracker Barbarian Barrel Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Barbarian Barrel Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado
Firecracker Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon
Tornado
Tornado
Barbarian Barrel Electro Dragon
Firecracker Tornado Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Barbarian Barrel Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon
Firecracker
Barbarian Barrel Electro Dragon
Firecracker Tornado Electro Dragon
Barbarian Barrel
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Barbarian Barrel Tornado

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