My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker Bomb Tower Ice Wizard
The Log
Skeletons Firecracker Royal Giant
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Ice Wizard
Fireball
Firecracker Bomb Tower Ice Wizard
Poison
Firecracker Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Ice Wizard Fireball Bomb Tower Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Ice Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant
Royal Giant
Firecracker Fireball Ice Wizard The Log
Fireball
Royal Giant The Log Golden Knight
Bomb Tower
The Log
Royal Giant Fireball
Ice Wizard
Royal Giant
Golden Knight
Fireball

Defense Synergies 3 14

Skeletons
Firecracker Bomb Tower The Log Ice Wizard
Firecracker
The Log Skeletons Bomb Tower Ice Wizard Golden Knight
Royal Giant
Fireball
The Log Bomb Tower Ice Wizard Golden Knight
Bomb Tower
The Log Skeletons Firecracker Fireball Ice Wizard
The Log
Firecracker Fireball Bomb Tower Skeletons Ice Wizard Golden Knight
Ice Wizard
Skeletons Firecracker Fireball Bomb Tower The Log Golden Knight
Golden Knight
Firecracker Fireball The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Golden Knight
Bomb Tower Skeletons Firecracker The Log Ice Wizard
Bomb Tower Skeletons Ice Wizard
Bomb Tower Skeletons Firecracker Ice Wizard
Firecracker Fireball Bomb Tower The Log
Fireball The Log Skeletons Firecracker Bomb Tower Ice Wizard
Firecracker Fireball Bomb Tower Ice Wizard
Fireball Bomb Tower The Log Golden Knight
Skeletons Bomb Tower Ice Wizard
Skeletons Firecracker Ice Wizard
Ice Wizard Skeletons Firecracker Fireball Bomb Tower The Log
Firecracker Fireball Ice Wizard
Bomb Tower Skeletons Fireball The Log Ice Wizard
Fireball Bomb Tower Firecracker The Log Golden Knight
Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Skeletons Firecracker Fireball
Fireball Bomb Tower Firecracker The Log Ice Wizard Golden Knight
Bomb Tower The Log Firecracker Fireball Ice Wizard
Bomb Tower
Firecracker Fireball Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Firecracker Bomb Tower The Log
Skeletons Bomb Tower The Log Golden Knight
Fireball The Log
Skeletons
Firecracker Fireball Skeletons Bomb Tower Ice Wizard
Skeletons Fireball Bomb Tower Ice Wizard
Bomb Tower
Skeletons Firecracker Fireball Bomb Tower The Log
Skeletons
Bomb Tower Golden Knight
Fireball The Log
Skeletons Fireball Bomb Tower Golden Knight
Firecracker Fireball Bomb Tower
Skeletons Firecracker Fireball Bomb Tower The Log Golden Knight
Firecracker Fireball Bomb Tower The Log Ice Wizard Golden Knight
Fireball Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Golden Knight
Firecracker Fireball The Log Ice Wizard Golden Knight
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Wizard
Firecracker The Log
Fireball The Log Firecracker Ice Wizard
Fireball The Log Firecracker Golden Knight
Fireball
Firecracker Fireball The Log Golden Knight
Fireball Firecracker
Firecracker Fireball The Log Golden Knight
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log Golden Knight
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log Golden Knight
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Ice Wizard
Firecracker Fireball The Log Ice Wizard Golden Knight
Fireball The Log Golden Knight
Fireball Firecracker The Log Golden Knight
Firecracker Fireball Ice Wizard
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker Ice Wizard
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log Golden Knight
Firecracker Fireball
Firecracker Fireball The Log Golden Knight
Fireball Firecracker

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