My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Valkyrie Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Mighty Miner
Giant Snowball
Skeletons Mighty Miner
Zap
Skeletons Firecracker Royal Giant Mighty Miner
Barbarian Barrel
Skeletons Firecracker Valkyrie Electro Wizard
The Log
Skeletons Firecracker Royal Giant
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Electro Wizard
Fireball
Firecracker Electro Wizard Mighty Miner
Poison
Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard Mighty Miner
Rocket
Valkyrie Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Fireball Valkyrie Electro Wizard Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Valkyrie
Royal Giant
Firecracker Fireball The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Valkyrie
Firecracker Electro Wizard
The Log
Royal Giant Fireball
Electro Wizard
Royal Giant Fireball Valkyrie
Mighty Miner

Defense Synergies 3 9

Skeletons
Firecracker The Log Electro Wizard
Firecracker
Valkyrie The Log Skeletons Electro Wizard
Royal Giant
Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Firecracker Fireball The Log Electro Wizard
The Log
Firecracker Fireball Skeletons Valkyrie Electro Wizard
Electro Wizard
Skeletons Firecracker Fireball Valkyrie The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie The Log Electro Wizard
Skeletons Firecracker Valkyrie The Log Electro Wizard
Skeletons Valkyrie Electro Wizard
Skeletons Firecracker Valkyrie Electro Wizard
Firecracker Fireball Valkyrie The Log
Fireball The Log Skeletons Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Fireball
Fireball Valkyrie The Log Electro Wizard
Mighty Miner Skeletons
Skeletons Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Firecracker Fireball The Log
Firecracker Fireball Electro Wizard
Skeletons Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Firecracker The Log Electro Wizard
Electro Wizard
Fireball The Log Electro Wizard
Skeletons Firecracker Fireball Valkyrie Electro Wizard
Fireball Firecracker Valkyrie The Log Electro Wizard
Valkyrie The Log Firecracker Fireball Electro Wizard
Electro Wizard
Valkyrie Firecracker Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Electro Wizard
Fireball Electro Wizard Firecracker Valkyrie The Log
Skeletons Valkyrie The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Skeletons Valkyrie Mighty Miner
Firecracker Fireball Skeletons Electro Wizard
Skeletons Fireball Valkyrie Electro Wizard
Mighty Miner Valkyrie
Electro Wizard Skeletons Firecracker Fireball Valkyrie The Log
Skeletons
Valkyrie
Fireball Valkyrie The Log Electro Wizard
Skeletons Fireball Valkyrie
Firecracker Fireball Valkyrie
Electro Wizard Skeletons Firecracker Fireball Valkyrie The Log Mighty Miner
Valkyrie Firecracker Fireball The Log Electro Wizard Mighty Miner
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball Valkyrie The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
Mighty Miner
Firecracker Fireball The Log
Electro Wizard Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Valkyrie Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker

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