My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Battle Ram Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Battle Ram
Giant Snowball
Skeletons Battle Ram Witch
Zap
Skeletons Firecracker Royal Giant Battle Ram Witch
Barbarian Barrel
Skeletons Firecracker Battle Ram Witch
The Log
Skeletons Firecracker Royal Giant Battle Ram Witch
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Battle Ram Witch
Fireball
Firecracker Battle Ram Witch
Poison
Firecracker Witch
Lightning
Battle Ram Witch Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Battle Ram Witch Monk Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Battle Ram

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Battle Ram Monk
Royal Giant
Firecracker Rocket Witch The Log Monk
Battle Ram
The Log Firecracker Witch
Rocket
Royal Giant
Witch
Royal Giant Battle Ram
The Log
Battle Ram Royal Giant
Monk
Firecracker Royal Giant

Defense Synergies 1 6

Skeletons
Firecracker Witch The Log Monk
Firecracker
The Log Skeletons
Royal Giant
Battle Ram
Rocket
The Log
Witch
Skeletons The Log
The Log
Firecracker Skeletons Rocket Witch
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Skeletons Firecracker Witch The Log Monk
Rocket Witch Skeletons
Witch Skeletons Firecracker Monk
Firecracker Rocket The Log Monk
The Log Skeletons Firecracker
Rocket Firecracker Witch
Rocket The Log Monk
Witch Skeletons
Skeletons Firecracker
Witch Skeletons Firecracker The Log
Firecracker Witch
Skeletons Rocket Witch The Log
Rocket Firecracker Witch The Log
Rocket Monk The Log
Skeletons Firecracker Witch
Firecracker Witch The Log
Witch The Log Firecracker
Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Firecracker Rocket The Log Monk
Skeletons Rocket Witch The Log
Rocket The Log Monk
Skeletons Witch
Firecracker Rocket Skeletons Witch Monk
Rocket Skeletons Witch
Rocket Skeletons Firecracker Witch The Log Monk
Witch Skeletons
Witch
Rocket Monk The Log
Rocket Skeletons Witch
Firecracker Witch
Witch Skeletons Firecracker Rocket The Log Monk
Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log Monk
Firecracker Monk The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Rocket Witch Monk
Firecracker Witch The Log
The Log Firecracker
The Log Monk Firecracker
Rocket
Firecracker Rocket Monk The Log
Monk Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket Monk
Firecracker The Log
Rocket Firecracker Witch The Log
Firecracker Rocket The Log
Monk Rocket
Rocket
Rocket Firecracker The Log Monk
Rocket Firecracker Witch The Log Monk
Rocket The Log Monk
Rocket
Rocket The Log Monk
Rocket The Log Monk
Firecracker The Log Witch
Witch
Firecracker The Log Witch Monk
Witch The Log Monk
Rocket Firecracker The Log
Firecracker Witch
Rocket Firecracker Witch
Rocket The Log
Rocket Firecracker Monk
Rocket Firecracker The Log Monk
Rocket Witch
Rocket Firecracker Witch Monk
The Log
Firecracker Rocket
The Log Firecracker
Rocket Monk
Firecracker
Firecracker Rocket Witch The Log
Firecracker Rocket Witch
Firecracker Rocket Witch The Log Monk

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