My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Firecracker Mortar
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Mortar Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Mortar Hog Rider
Poison
Firecracker Mortar
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Royal Delivery Mortar Hog Rider Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Firecracker Royal Delivery

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Mortar Mirror P.E.K.K.A
Royal Delivery
Mortar
Firecracker Hog Rider Golden Knight
Hog Rider
Firecracker Mortar Mirror Golden Knight
Mirror
Firecracker Hog Rider
P.E.K.K.A
Firecracker
Golden Knight
Mortar Hog Rider

Defense Synergies 1 13

Skeletons
Firecracker Royal Delivery Mortar P.E.K.K.A
Firecracker
Skeletons Royal Delivery Mortar Mirror P.E.K.K.A Golden Knight
Royal Delivery
Mirror Skeletons Firecracker Mortar P.E.K.K.A Golden Knight
Mortar
Skeletons Firecracker Royal Delivery Mirror
Hog Rider
Mirror
Royal Delivery Firecracker Mortar
P.E.K.K.A
Skeletons Firecracker Royal Delivery
Golden Knight
Firecracker Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Golden Knight
P.E.K.K.A Skeletons Firecracker Royal Delivery Mortar
Mortar P.E.K.K.A Skeletons Royal Delivery
P.E.K.K.A Skeletons Firecracker Mortar
Firecracker Royal Delivery P.E.K.K.A
Royal Delivery Skeletons Firecracker
Firecracker Royal Delivery Mortar
P.E.K.K.A Golden Knight
P.E.K.K.A Skeletons Mortar
Skeletons Firecracker Royal Delivery
Skeletons Firecracker Royal Delivery
Firecracker Royal Delivery
Mortar P.E.K.K.A Skeletons Royal Delivery
Firecracker Royal Delivery Mortar P.E.K.K.A Golden Knight
P.E.K.K.A Mortar
Royal Delivery Mortar P.E.K.K.A
Skeletons Firecracker Royal Delivery Mortar P.E.K.K.A
Royal Delivery Mortar Firecracker Golden Knight
Royal Delivery Mortar Firecracker
P.E.K.K.A Mortar
Firecracker Royal Delivery P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery P.E.K.K.A
Royal Delivery Firecracker Mortar
Royal Delivery P.E.K.K.A Skeletons Golden Knight
P.E.K.K.A Royal Delivery
P.E.K.K.A Skeletons Royal Delivery
Firecracker Royal Delivery Skeletons
Royal Delivery P.E.K.K.A Skeletons
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Skeletons Firecracker Mortar
P.E.K.K.A Skeletons Royal Delivery
P.E.K.K.A Golden Knight
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Skeletons Golden Knight
Firecracker
Skeletons Firecracker Royal Delivery Mortar P.E.K.K.A Golden Knight
Firecracker Royal Delivery P.E.K.K.A Golden Knight
Royal Delivery Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Golden Knight
Firecracker Mortar Golden Knight
Firecracker
Firecracker Mortar
Firecracker
Firecracker Mortar
Firecracker
Firecracker Mortar Golden Knight
Firecracker Mortar Golden Knight
Firecracker
Firecracker Mortar Golden Knight
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Golden Knight
Firecracker Mortar
Mortar
Firecracker Mortar
Firecracker Mortar Golden Knight
Mortar
Firecracker Mortar
Firecracker Mortar Golden Knight
Mortar Golden Knight
Firecracker Mortar Golden Knight
Firecracker
Firecracker
Mortar
Firecracker
P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker Mortar
Firecracker P.E.K.K.A
Firecracker Golden Knight
Firecracker
Firecracker Mortar Golden Knight
P.E.K.K.A
Firecracker Mortar

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