My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Skeleton Dragons Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Skeletons Skeleton Dragons Hog Rider Royal Hogs Skeleton Army
Zap
Skeletons Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Skeletons Firecracker Wizard Royal Hogs Skeleton Army
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Royal Hogs Skeleton Army
Earthquake
Skeletons Firecracker Hog Rider Royal Hogs Skeleton Army
Arrows
Skeletons Firecracker Skeleton Dragons Royal Hogs Skeleton Army
Royal Delivery
Skeletons Firecracker Skeleton Dragons Mini P.E.K.K.A Hog Rider Wizard Royal Hogs Skeleton Army
Fireball
Firecracker Skeleton Dragons Hog Rider Wizard Royal Hogs Skeleton Army
Poison
Firecracker Skeleton Dragons Wizard Royal Hogs Skeleton Army
Lightning
Skeleton Dragons Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Skeleton Army Skeleton Dragons Mini P.E.K.K.A Hog Rider Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Skeleton Army Skeleton Dragons

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Skeleton Dragons Mini P.E.K.K.A Royal Hogs
Skeleton Dragons
Firecracker Mini P.E.K.K.A Hog Rider Royal Hogs
Mini P.E.K.K.A
Firecracker Skeleton Dragons Hog Rider Wizard Royal Hogs
Hog Rider
Firecracker Skeleton Dragons Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider Royal Hogs
Royal Hogs
Firecracker Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Army

Defense Synergies 0 12

Skeletons
Firecracker Skeleton Dragons Mini P.E.K.K.A Wizard
Firecracker
Skeletons Skeleton Dragons Mini P.E.K.K.A Skeleton Army
Skeleton Dragons
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Skeletons Firecracker Skeleton Dragons Wizard Skeleton Army
Hog Rider
Wizard
Skeletons Mini P.E.K.K.A Skeleton Army
Royal Hogs
Skeleton Army
Firecracker Skeleton Dragons Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Firecracker Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Skeletons Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Skeletons Firecracker Skeleton Dragons
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Skeletons Firecracker Skeleton Dragons
Skeleton Dragons Firecracker Wizard
Skeleton Dragons
Mini P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Mini P.E.K.K.A
Skeleton Dragons Skeleton Army Skeletons Firecracker Wizard
Skeleton Dragons Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Skeleton Dragons Wizard
Wizard Skeleton Army Firecracker Skeleton Dragons Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Wizard Skeletons Firecracker Skeleton Dragons Mini P.E.K.K.A Skeleton Army
Firecracker Skeleton Dragons Wizard Skeleton Army
Wizard Firecracker Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons Wizard Skeleton Army Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons
Firecracker Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Army Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeletons Mini P.E.K.K.A Skeleton Army
Firecracker Skeleton Dragons Wizard Skeletons
Mini P.E.K.K.A Skeleton Army Skeletons
Mini P.E.K.K.A Skeleton Army
Skeletons Firecracker Skeleton Dragons Mini P.E.K.K.A Skeleton Army
Skeletons Skeleton Dragons Skeleton Army
Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Skeletons Wizard
Wizard Firecracker Skeleton Dragons Skeleton Army
Skeleton Army Skeletons Firecracker Skeleton Dragons Mini P.E.K.K.A
Firecracker Skeleton Dragons Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Wizard Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Mini P.E.K.K.A
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A
Firecracker Skeleton Dragons Mini P.E.K.K.A Wizard
Firecracker Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Mini P.E.K.K.A
Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Firecracker Wizard
Skeleton Army
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Mini P.E.K.K.A Wizard
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker
Firecracker Skeleton Dragons Wizard

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