My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Little Prince
Zap
Skeletons Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Firecracker Tesla Goblin Barrel Little Prince
The Log
Skeletons Firecracker Goblin Barrel Little Prince
Earthquake
Skeletons Firecracker Tesla Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel Little Prince
Royal Delivery
Skeletons Firecracker Goblin Barrel Little Prince
Fireball
Firecracker Tesla Goblin Barrel Little Prince
Poison
Firecracker Little Prince
Lightning
Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Goblin Barrel Tornado Little Prince Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Barrel Tornado Mega Knight
Tesla
Goblin Barrel
Firecracker Mega Knight
Tornado
Firecracker The Log Mega Knight
The Log
Tornado Mega Knight Little Prince
Mega Knight
Firecracker Goblin Barrel Tornado The Log
Little Prince
The Log

Defense Synergies 3 14

Skeletons
Tesla Firecracker Tornado The Log Little Prince
Firecracker
The Log Skeletons Tesla Tornado Mega Knight
Tesla
Skeletons The Log Firecracker Tornado Little Prince
Goblin Barrel
Tornado
Skeletons Firecracker Tesla The Log Mega Knight Little Prince
The Log
Firecracker Tesla Skeletons Tornado Mega Knight Little Prince
Mega Knight
Firecracker Tornado The Log
Little Prince
Skeletons Tesla Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeletons Firecracker Tesla The Log Mega Knight
Tesla Tornado Mega Knight Skeletons
Tesla Skeletons Firecracker Mega Knight
Firecracker Tornado The Log Mega Knight
Tornado The Log Skeletons Firecracker Tesla Mega Knight
Tesla Tornado Firecracker Little Prince
Tesla The Log Mega Knight
Tesla Skeletons Tornado
Tornado Skeletons Firecracker Tesla Mega Knight Little Prince
Skeletons Firecracker Tesla Tornado The Log Mega Knight
Tesla Firecracker Tornado
Tesla Mega Knight Skeletons The Log
Mega Knight Firecracker Tesla Tornado The Log
Tesla Mega Knight
Tornado Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Firecracker Tornado
Tesla Mega Knight Firecracker Tornado The Log Little Prince
Tornado The Log Firecracker Tesla Mega Knight Little Prince
Tesla Tornado
Mega Knight Firecracker Tesla The Log Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla
Firecracker Tesla The Log Mega Knight
Mega Knight Skeletons The Log
Mega Knight Tesla Tornado The Log
Skeletons Tesla Mega Knight
Firecracker Skeletons Tesla Tornado
Skeletons Tesla
Mega Knight Tesla
Mega Knight Skeletons Firecracker Tornado The Log
Skeletons Tesla
Mega Knight Tesla
Mega Knight Tornado The Log
Mega Knight Skeletons Tesla
Firecracker Tesla Mega Knight
Tesla Skeletons Firecracker Tornado The Log Little Prince
Mega Knight Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Tornado The Log
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Tornado
Firecracker The Log Mega Knight
Firecracker Tornado The Log Mega Knight Little Prince
The Log Mega Knight
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Mega Knight Little Prince
Firecracker The Log Tornado
Tornado The Log Mega Knight
Firecracker Tornado The Log
Firecracker Tornado Little Prince
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker Tornado
The Log
Firecracker Mega Knight
The Log Firecracker
Tornado
Firecracker Mega Knight
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Mega Knight Little Prince
Firecracker Mega Knight

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