My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Ice Golem Elixir Golem X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons
Zap
Skeletons Firecracker X-Bow
Barbarian Barrel
Skeletons Firecracker Tesla Elixir Golem X-Bow
The Log
Skeletons Firecracker Elixir Golem X-Bow
Earthquake
Skeletons Firecracker Tesla Elixir Golem X-Bow
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elixir Golem
Fireball
Firecracker Tesla Elixir Golem X-Bow
Poison
Firecracker Elixir Golem X-Bow
Lightning
Tesla Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Rage Firecracker Elixir Golem Tesla X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem Rage Firecracker

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Ice Golem X-Bow Mega Knight
Tesla
Ice Golem
X-Bow Firecracker
Elixir Golem
Firecracker Rage
Rage
Elixir Golem
X-Bow
Ice Golem Firecracker
Mega Knight
Firecracker

Defense Synergies 6 6

Skeletons
Tesla X-Bow Firecracker Ice Golem
Firecracker
Ice Golem Skeletons Tesla X-Bow Mega Knight
Tesla
Skeletons Ice Golem X-Bow Firecracker
Ice Golem
Firecracker Tesla X-Bow Skeletons Mega Knight
Elixir Golem
Rage
X-Bow
Skeletons Tesla Ice Golem Firecracker
Mega Knight
Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem X-Bow
Skeletons Firecracker Tesla X-Bow Mega Knight
Tesla Mega Knight Skeletons
Tesla Skeletons Firecracker Mega Knight
Firecracker X-Bow Mega Knight
Skeletons Firecracker Tesla X-Bow Mega Knight
Tesla Firecracker X-Bow
Tesla Ice Golem X-Bow Mega Knight
Tesla Skeletons X-Bow
Skeletons Firecracker Tesla Ice Golem Mega Knight
Skeletons Firecracker Tesla Ice Golem X-Bow Mega Knight
Tesla Firecracker
Tesla Mega Knight Skeletons X-Bow
Mega Knight Firecracker Tesla X-Bow
Tesla X-Bow Mega Knight
Tesla X-Bow Mega Knight
Tesla Mega Knight Skeletons Firecracker X-Bow
Tesla Mega Knight Firecracker X-Bow
Firecracker Tesla Ice Golem Mega Knight
Tesla
Mega Knight Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Ice Golem X-Bow
Firecracker Tesla Ice Golem X-Bow Mega Knight
Mega Knight Skeletons Ice Golem
Mega Knight Tesla Ice Golem X-Bow
Skeletons Tesla Mega Knight
Firecracker Skeletons Tesla Ice Golem
Skeletons Tesla Ice Golem
Mega Knight Tesla
Mega Knight Skeletons Firecracker Ice Golem X-Bow
Skeletons Tesla
Mega Knight Tesla
Mega Knight
Mega Knight Skeletons Tesla Ice Golem
Firecracker Tesla Mega Knight
Tesla Skeletons Firecracker Ice Golem X-Bow
Mega Knight Firecracker Tesla Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem X-Bow
Firecracker X-Bow
X-Bow
Firecracker Ice Golem
Firecracker Mega Knight
Firecracker Ice Golem
Firecracker
X-Bow Firecracker Ice Golem
Firecracker X-Bow
X-Bow
Firecracker X-Bow
Firecracker
Firecracker Ice Golem
Firecracker X-Bow
Firecracker Ice Golem X-Bow
X-Bow Firecracker
Firecracker X-Bow Mega Knight
Firecracker X-Bow Mega Knight
Firecracker X-Bow Mega Knight
X-Bow Mega Knight
X-Bow
X-Bow
Firecracker Ice Golem Mega Knight
Firecracker X-Bow
X-Bow Mega Knight
Firecracker X-Bow
Firecracker Ice Golem X-Bow
Firecracker
X-Bow Mega Knight
Firecracker
Mega Knight
Firecracker
X-Bow
Firecracker
Firecracker Mega Knight
Firecracker Ice Golem
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker X-Bow Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: