My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Battle Ram Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Firecracker Battle Ram
Barbarian Barrel
Skeletons Firecracker Tesla Battle Ram Executioner Electro Wizard
The Log
Skeletons Firecracker Battle Ram
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Battle Ram Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Battle Ram Executioner Electro Wizard
Poison
Firecracker Executioner Electro Wizard
Lightning
Tesla Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tesla Battle Ram Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Battle Ram P.E.K.K.A
Tesla
Battle Ram
The Log Firecracker P.E.K.K.A Electro Wizard
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Firecracker Battle Ram Executioner The Log
The Log
Battle Ram Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 4 12

Skeletons
Tesla Firecracker Executioner P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Skeletons Tesla P.E.K.K.A Electro Wizard
Tesla
Skeletons The Log Firecracker Electro Wizard
Battle Ram
Executioner
Skeletons The Log
P.E.K.K.A
The Log Skeletons Firecracker Electro Wizard
The Log
Firecracker Tesla P.E.K.K.A Skeletons Executioner Electro Wizard
Electro Wizard
Skeletons Firecracker Tesla P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Executioner The Log Electro Wizard
P.E.K.K.A Skeletons Firecracker Tesla Executioner The Log Electro Wizard
Tesla P.E.K.K.A Skeletons Executioner Electro Wizard
Tesla P.E.K.K.A Skeletons Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Skeletons Firecracker Tesla Executioner Electro Wizard
Tesla Electro Wizard Firecracker Executioner
Tesla P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Skeletons
Skeletons Firecracker Tesla Electro Wizard
Executioner Electro Wizard Skeletons Firecracker Tesla The Log
Tesla Executioner Firecracker Electro Wizard
Tesla P.E.K.K.A Skeletons The Log Electro Wizard
Executioner Firecracker Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A The Log Electro Wizard
Tesla Skeletons Firecracker Executioner P.E.K.K.A Electro Wizard
Tesla Firecracker Executioner The Log Electro Wizard
Executioner The Log Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Firecracker Tesla Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Tesla Executioner The Log
P.E.K.K.A Skeletons The Log Electro Wizard
P.E.K.K.A Tesla The Log Electro Wizard
P.E.K.K.A Skeletons Tesla Executioner
Firecracker Executioner Skeletons Tesla Electro Wizard
P.E.K.K.A Skeletons Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Skeletons Firecracker The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Tesla Executioner
Firecracker Tesla Executioner
Tesla Electro Wizard Skeletons Firecracker Executioner P.E.K.K.A The Log
Executioner Firecracker Tesla P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Executioner The Log Electro Wizard
The Log
Firecracker The Log
Executioner Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard
Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker Executioner The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Executioner
Firecracker The Log Executioner Electro Wizard
The Log
Firecracker The Log
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard
Firecracker Executioner Electro Wizard
The Log
Firecracker Executioner Electro Wizard
The Log Firecracker Executioner
Firecracker Executioner P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner The Log Electro Wizard
P.E.K.K.A
Firecracker

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