My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Elixir Golem Valkyrie Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Tombstone Baby Dragon Witch
Zap
Skeletons Firecracker Tombstone Witch
Barbarian Barrel
Skeletons Firecracker Tombstone Elixir Golem Valkyrie Witch
The Log
Skeletons Firecracker Tombstone Elixir Golem Witch
Earthquake
Skeletons Firecracker Tombstone Elixir Golem Witch
Arrows
Skeletons Firecracker Tombstone Witch
Royal Delivery
Skeletons Firecracker Elixir Golem Valkyrie Baby Dragon Witch
Fireball
Firecracker Tombstone Elixir Golem Baby Dragon Witch
Poison
Firecracker Tombstone Elixir Golem Witch
Lightning
Tombstone Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tombstone Elixir Golem Valkyrie Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Tombstone Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Valkyrie Baby Dragon Mega Knight
Tombstone
Elixir Golem
Firecracker Baby Dragon Witch
Valkyrie
Firecracker Baby Dragon Witch
Baby Dragon
Firecracker Elixir Golem Valkyrie Witch Mega Knight
Witch
Elixir Golem Valkyrie Baby Dragon Mega Knight
Mega Knight
Firecracker Baby Dragon Witch

Defense Synergies 1 13

Skeletons
Firecracker Tombstone Baby Dragon Witch
Firecracker
Valkyrie Skeletons Tombstone Baby Dragon Mega Knight
Tombstone
Skeletons Firecracker Baby Dragon
Elixir Golem
Valkyrie
Firecracker Baby Dragon Witch
Baby Dragon
Skeletons Firecracker Tombstone Valkyrie Witch Mega Knight
Witch
Skeletons Valkyrie Baby Dragon Mega Knight
Mega Knight
Firecracker Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie Baby Dragon
Skeletons Firecracker Tombstone Valkyrie Witch Mega Knight
Witch Mega Knight Skeletons Tombstone Valkyrie
Witch Skeletons Firecracker Tombstone Valkyrie Mega Knight
Firecracker Tombstone Valkyrie Mega Knight
Skeletons Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Tombstone Baby Dragon Witch
Valkyrie Baby Dragon Mega Knight
Witch Skeletons Tombstone
Skeletons Firecracker Valkyrie Mega Knight
Valkyrie Witch Skeletons Firecracker Tombstone Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Tombstone Mega Knight Skeletons Valkyrie Witch
Valkyrie Mega Knight Firecracker Tombstone Baby Dragon Witch
Tombstone Mega Knight
Mega Knight
Mega Knight Skeletons Firecracker Tombstone Valkyrie Witch
Tombstone Valkyrie Mega Knight Firecracker Baby Dragon Witch
Valkyrie Baby Dragon Witch Firecracker Tombstone Mega Knight
Valkyrie Mega Knight Firecracker Baby Dragon Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Tombstone Witch
Firecracker Valkyrie Baby Dragon Mega Knight
Tombstone Mega Knight Skeletons Valkyrie Witch
Valkyrie Mega Knight
Skeletons Tombstone Valkyrie Witch Mega Knight
Firecracker Skeletons Baby Dragon Witch
Skeletons Tombstone Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Skeletons Firecracker Tombstone Valkyrie Baby Dragon Witch
Witch Skeletons Tombstone
Mega Knight Tombstone Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Skeletons Tombstone Valkyrie Witch
Firecracker Valkyrie Baby Dragon Witch Mega Knight
Tombstone Witch Skeletons Firecracker Valkyrie Baby Dragon
Valkyrie Mega Knight Firecracker Baby Dragon Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Firecracker Valkyrie
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mega Knight
Firecracker Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Valkyrie Baby Dragon Witch Mega Knight
Witch
Firecracker Baby Dragon Witch
Baby Dragon Witch Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Tombstone Witch
Firecracker Baby Dragon Witch
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch Mega Knight
Firecracker Mega Knight

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