My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton Magic Archer Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Skeleton King
Giant Snowball
Skeletons Skeleton King
Zap
Skeletons Firecracker Skeleton King
Barbarian Barrel
Skeletons Firecracker Giant Skeleton Magic Archer Skeleton King
The Log
Skeletons Firecracker Giant Skeleton Skeleton King
Earthquake
Skeletons Firecracker Skeleton King
Arrows
Skeletons Firecracker Skeleton King
Royal Delivery
Skeletons Firecracker Giant Skeleton Magic Archer Mother Witch Skeleton King
Fireball
Firecracker Magic Archer Mother Witch Skeleton King
Poison
Firecracker Magic Archer Mother Witch Skeleton King
Lightning
Magic Archer Mother Witch Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tornado Magic Archer Mother Witch Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Tornado Giant Skeleton
Tornado
Magic Archer Firecracker Giant Skeleton The Log
Giant Skeleton
Firecracker Tornado The Log Magic Archer Mother Witch
The Log
Tornado Giant Skeleton Magic Archer
Magic Archer
Tornado Giant Skeleton The Log Mother Witch
Mother Witch
Giant Skeleton Magic Archer
Skeleton King

Defense Synergies 2 18

Skeletons
Firecracker Tornado Giant Skeleton The Log Magic Archer
Firecracker
The Log Skeletons Tornado Giant Skeleton
Tornado
Magic Archer Skeletons Firecracker Giant Skeleton The Log Mother Witch Skeleton King
Giant Skeleton
Skeletons Firecracker Tornado The Log Magic Archer Mother Witch
The Log
Firecracker Skeletons Tornado Giant Skeleton Magic Archer Mother Witch
Magic Archer
Tornado Skeletons Giant Skeleton The Log Mother Witch
Mother Witch
Tornado Giant Skeleton The Log Magic Archer Skeleton King
Skeleton King
Tornado Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Skeletons Firecracker The Log
Tornado Skeletons Giant Skeleton
Skeletons Firecracker Skeleton King
Firecracker Tornado Giant Skeleton The Log
Tornado The Log Skeletons Firecracker Magic Archer Mother Witch
Tornado Firecracker Magic Archer
Giant Skeleton The Log Magic Archer
Skeletons Tornado Skeleton King
Tornado Skeletons Firecracker Giant Skeleton
Mother Witch Skeletons Firecracker Tornado Giant Skeleton The Log Magic Archer Skeleton King
Firecracker Tornado Magic Archer
Skeletons Giant Skeleton The Log
Firecracker Tornado The Log Magic Archer Skeleton King
Skeleton King
Tornado The Log
Skeletons Firecracker Tornado
Firecracker Tornado The Log Magic Archer
Tornado The Log Firecracker Giant Skeleton Magic Archer Mother Witch
Tornado
Firecracker Giant Skeleton The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Firecracker The Log Magic Archer
Giant Skeleton Skeletons The Log
Giant Skeleton Tornado The Log
Giant Skeleton Skeletons
Firecracker Mother Witch Skeletons Tornado Magic Archer
Skeletons Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Firecracker Tornado The Log Magic Archer
Skeletons
Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Skeletons Skeleton King
Firecracker Magic Archer
Skeletons Firecracker Tornado Giant Skeleton The Log Magic Archer Skeleton King
Firecracker Giant Skeleton The Log Magic Archer Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton The Log
Firecracker Tornado The Log Magic Archer
Giant Skeleton The Log Magic Archer
Firecracker Giant Skeleton The Log
Firecracker The Log Magic Archer
Firecracker Mother Witch Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Firecracker Tornado Magic Archer
The Log Firecracker Tornado
Tornado
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Tornado
Firecracker The Log Magic Archer
Firecracker Tornado The Log Magic Archer Mother Witch
Giant Skeleton The Log Magic Archer
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Mother Witch Magic Archer
Firecracker The Log Tornado Magic Archer
Tornado The Log Magic Archer
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer Mother Witch
Firecracker
The Log Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker The Log Magic Archer
Magic Archer
Firecracker Tornado Magic Archer
The Log
Firecracker Magic Archer
The Log Firecracker Magic Archer Skeleton King
Tornado Giant Skeleton
Firecracker
Firecracker Tornado Giant Skeleton The Log Magic Archer Skeleton King
Firecracker Tornado Magic Archer
Firecracker Tornado Giant Skeleton The Log Magic Archer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: