My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rune Giant Electro Dragon Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Ram Rider
Giant Snowball
Skeletons Electro Dragon Inferno Dragon Ram Rider
Zap
Skeletons Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Electro Dragon Inferno Dragon Ram Rider
Fireball
Firecracker Electro Dragon Inferno Dragon Ram Rider
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon Inferno Dragon Ram Rider
Rocket
Electro Dragon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Rune Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tornado Rune Giant Inferno Dragon Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Tornado

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Tornado Rune Giant Inferno Dragon Ram Rider
Tornado
Firecracker Electro Dragon The Log Ram Rider
Rune Giant
Firecracker
Electro Dragon
Tornado Inferno Dragon
The Log
Tornado Ram Rider
Inferno Dragon
Firecracker Electro Dragon
Ram Rider
Firecracker Tornado The Log

Defense Synergies 1 16

Skeletons
Firecracker Tornado Electro Dragon The Log Inferno Dragon Ram Rider
Firecracker
The Log Skeletons Tornado Electro Dragon
Tornado
Skeletons Firecracker Electro Dragon The Log Inferno Dragon Ram Rider
Rune Giant
Electro Dragon
Skeletons Firecracker Tornado The Log Inferno Dragon
The Log
Firecracker Skeletons Tornado Electro Dragon Inferno Dragon Ram Rider
Inferno Dragon
Skeletons Tornado Electro Dragon The Log
Ram Rider
Skeletons Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log Ram Rider
Inferno Dragon Skeletons Firecracker Electro Dragon The Log Ram Rider
Tornado Ram Rider Skeletons Electro Dragon Inferno Dragon
Inferno Dragon Skeletons Firecracker Electro Dragon Ram Rider
Firecracker Tornado The Log
Tornado The Log Skeletons Firecracker Electro Dragon
Tornado Inferno Dragon Ram Rider Firecracker Electro Dragon
Electro Dragon The Log Ram Rider
Inferno Dragon Skeletons Tornado
Tornado Skeletons Firecracker
Skeletons Firecracker Tornado Electro Dragon The Log Ram Rider
Inferno Dragon Firecracker Tornado Electro Dragon Ram Rider
Skeletons Electro Dragon The Log Ram Rider
Firecracker Tornado Electro Dragon The Log
Inferno Dragon Ram Rider
Tornado The Log Inferno Dragon Ram Rider
Skeletons Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon The Log Ram Rider
Tornado The Log Firecracker Electro Dragon Inferno Dragon Ram Rider
Tornado Inferno Dragon Ram Rider
Firecracker Electro Dragon The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Firecracker Electro Dragon The Log Inferno Dragon
Skeletons Electro Dragon The Log Ram Rider
Tornado The Log Ram Rider
Skeletons Inferno Dragon Ram Rider
Firecracker Skeletons Tornado Electro Dragon Ram Rider
Skeletons Ram Rider
Inferno Dragon
Electro Dragon Skeletons Firecracker Tornado The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Electro Dragon
Tornado The Log
Skeletons Ram Rider
Firecracker Electro Dragon
Electro Dragon Skeletons Firecracker Tornado The Log Inferno Dragon
Firecracker Electro Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Tornado Electro Dragon The Log Ram Rider
Electro Dragon The Log
Firecracker The Log
Firecracker The Log
Firecracker Tornado Electro Dragon Ram Rider
Firecracker Tornado The Log
The Log Firecracker Tornado Electro Dragon Ram Rider
The Log Firecracker Tornado Electro Dragon Ram Rider
Tornado Electro Dragon
Firecracker Tornado Electro Dragon The Log Ram Rider
Firecracker Tornado Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Tornado
Firecracker Electro Dragon The Log
Firecracker Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Firecracker Tornado The Log Electro Dragon
Inferno Dragon
Firecracker The Log Tornado Electro Dragon Ram Rider
Tornado Electro Dragon The Log Ram Rider
Firecracker Tornado The Log
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Electro Dragon
Firecracker Tornado Electro Dragon Ram Rider
The Log
Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado The Log
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado The Log
Inferno Dragon
Firecracker Electro Dragon

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