My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Dark Prince Hunter Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Prince Giant Skeleton
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Dark Prince Prince
Barbarian Barrel
Skeletons Firecracker Wizard Dark Prince Hunter Giant Skeleton
The Log
Skeletons Firecracker Dark Prince Hunter Prince Giant Skeleton
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Wizard Dark Prince Hunter Prince Giant Skeleton P.E.K.K.A
Fireball
Firecracker Wizard Hunter
Poison
Firecracker Wizard Hunter
Lightning
Wizard Dark Prince Hunter Prince
Rocket
Wizard Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Dark Prince Hunter Wizard Prince Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Firecracker Dark Prince Hunter

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Dark Prince Prince Giant Skeleton P.E.K.K.A
Wizard
Dark Prince Prince Giant Skeleton P.E.K.K.A
Dark Prince
Prince Firecracker Wizard
Hunter
Prince Giant Skeleton P.E.K.K.A
Prince
Dark Prince Firecracker Wizard Hunter
Giant Skeleton
Firecracker Wizard Hunter
P.E.K.K.A
Firecracker Wizard Hunter

Defense Synergies 0 21

Skeletons
Firecracker Wizard Dark Prince Hunter Prince Giant Skeleton P.E.K.K.A
Firecracker
Skeletons Dark Prince Hunter Prince Giant Skeleton P.E.K.K.A
Wizard
Skeletons Dark Prince Prince Giant Skeleton P.E.K.K.A
Dark Prince
Skeletons Firecracker Wizard Hunter Prince
Hunter
Skeletons Firecracker Dark Prince Prince Giant Skeleton P.E.K.K.A
Prince
Skeletons Firecracker Wizard Dark Prince Hunter
Giant Skeleton
Skeletons Firecracker Wizard Hunter
P.E.K.K.A
Skeletons Firecracker Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Hunter P.E.K.K.A Skeletons Firecracker Dark Prince Prince
Hunter Prince P.E.K.K.A Skeletons Dark Prince Giant Skeleton
Hunter Prince P.E.K.K.A Skeletons Firecracker Dark Prince
Firecracker Dark Prince Prince Giant Skeleton P.E.K.K.A
Skeletons Firecracker Dark Prince Hunter
Hunter Firecracker Wizard
Giant Skeleton P.E.K.K.A
Hunter P.E.K.K.A Skeletons Prince
Skeletons Firecracker Dark Prince Hunter Prince Giant Skeleton
Skeletons Firecracker Wizard Dark Prince Hunter Giant Skeleton
Hunter Firecracker Wizard
Hunter Prince P.E.K.K.A Skeletons Wizard Dark Prince Giant Skeleton
Wizard Firecracker Dark Prince Hunter Prince P.E.K.K.A
P.E.K.K.A Hunter Prince
Hunter Prince P.E.K.K.A
Wizard Skeletons Firecracker Dark Prince Hunter Prince P.E.K.K.A
Firecracker Wizard Dark Prince Hunter Prince
Wizard Hunter Firecracker Dark Prince Giant Skeleton
P.E.K.K.A Hunter Prince
Wizard Dark Prince Firecracker Hunter Prince Giant Skeleton P.E.K.K.A
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Prince Giant Skeleton P.E.K.K.A
Firecracker Wizard Hunter Prince
Giant Skeleton P.E.K.K.A Skeletons Dark Prince Hunter Prince
Dark Prince Hunter Prince Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Skeletons Dark Prince Hunter Prince
Firecracker Wizard Skeletons Hunter
Dark Prince Prince P.E.K.K.A Skeletons Hunter Giant Skeleton
Giant Skeleton P.E.K.K.A Dark Prince Hunter Prince
Giant Skeleton P.E.K.K.A Skeletons Firecracker Dark Prince Prince
P.E.K.K.A Skeletons
P.E.K.K.A Dark Prince Hunter Prince Giant Skeleton
P.E.K.K.A Dark Prince Prince Giant Skeleton
Dark Prince Prince Giant Skeleton P.E.K.K.A Skeletons Wizard Hunter
Wizard Firecracker
Skeletons Firecracker Dark Prince Hunter Prince Giant Skeleton P.E.K.K.A
Firecracker Wizard Dark Prince Hunter Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Dark Prince Prince Giant Skeleton
Wizard Firecracker Dark Prince
Firecracker Wizard Hunter
Firecracker Wizard
Firecracker Wizard Hunter
Firecracker Wizard
Prince
Firecracker Wizard Dark Prince Prince
Firecracker Wizard
Firecracker Hunter
Firecracker
Firecracker Prince
Firecracker Wizard Hunter
Firecracker Wizard
Firecracker Wizard Dark Prince Hunter Prince
Firecracker Wizard
Prince Giant Skeleton
Wizard
Prince
Firecracker Wizard Dark Prince Hunter
Firecracker Wizard Hunter
Wizard Prince
Firecracker
Firecracker Wizard Hunter
Firecracker Wizard
Wizard Hunter
Firecracker
P.E.K.K.A Prince Giant Skeleton
Firecracker Wizard
Dark Prince Prince
Firecracker Wizard Hunter
Firecracker Wizard Dark Prince Hunter Prince
Firecracker Wizard
Giant Skeleton
Firecracker Dark Prince Prince P.E.K.K.A
Firecracker Giant Skeleton
Firecracker
Firecracker Dark Prince Prince Giant Skeleton
Prince P.E.K.K.A
Firecracker Wizard

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