My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Firecracker Goblin Curse
Barbarian Barrel
Skeletons Firecracker Wizard Goblin Curse
The Log
Skeletons Firecracker Goblin Curse
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Goblin Curse
Royal Delivery
Skeletons Firecracker Wizard P.E.K.K.A
Fireball
Firecracker Wizard
Poison
Firecracker Wizard Goblin Curse
Lightning
Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Firecracker Void Poison Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Firecracker Void

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
P.E.K.K.A Monk
Wizard
P.E.K.K.A
Goblin Curse
Poison
Void
Poison
Poison
Goblin Curse P.E.K.K.A Void
P.E.K.K.A
Poison Firecracker Wizard
Monk
Firecracker

Defense Synergies 0 8

Skeletons
Firecracker Wizard Poison P.E.K.K.A Monk
Firecracker
Skeletons P.E.K.K.A
Wizard
Skeletons P.E.K.K.A
Goblin Curse
Void
Poison
Poison
Skeletons Void
P.E.K.K.A
Skeletons Firecracker Wizard
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void
P.E.K.K.A Skeletons Firecracker Goblin Curse Monk
P.E.K.K.A Skeletons Goblin Curse Void
P.E.K.K.A Skeletons Firecracker Goblin Curse Monk
Firecracker Poison P.E.K.K.A Monk
Skeletons Firecracker
Firecracker Wizard Goblin Curse Void Poison
Void Poison P.E.K.K.A Monk
P.E.K.K.A Skeletons Goblin Curse
Skeletons Firecracker
Goblin Curse Poison Skeletons Firecracker Wizard
Firecracker Wizard Goblin Curse Poison
P.E.K.K.A Skeletons Wizard Goblin Curse
Wizard Firecracker Goblin Curse Poison P.E.K.K.A
P.E.K.K.A Goblin Curse
Monk Goblin Curse P.E.K.K.A
Wizard Skeletons Firecracker Poison P.E.K.K.A
Firecracker Wizard
Wizard Poison Firecracker Goblin Curse
P.E.K.K.A Goblin Curse
Wizard Firecracker Goblin Curse Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void P.E.K.K.A
Void Poison Firecracker Wizard Monk
P.E.K.K.A Skeletons
P.E.K.K.A Monk
P.E.K.K.A Skeletons Goblin Curse
Firecracker Wizard Poison Skeletons Goblin Curse Monk
P.E.K.K.A Skeletons Void
P.E.K.K.A Goblin Curse
Void P.E.K.K.A Skeletons Firecracker Poison Monk
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A
P.E.K.K.A Monk Void Poison
P.E.K.K.A Skeletons Wizard Goblin Curse
Wizard Firecracker Goblin Curse
Skeletons Firecracker Poison P.E.K.K.A Monk
Poison Firecracker Wizard Goblin Curse P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker Monk
Firecracker Void Poison Monk Goblin Curse
Void Poison
Firecracker Void Poison
Wizard Poison Firecracker Goblin Curse
Firecracker Wizard Poison Goblin Curse Monk
Firecracker Wizard Poison
Poison Firecracker Wizard Goblin Curse
Void Poison Monk Firecracker Wizard
Void Poison
Firecracker Void Poison Monk Wizard
Void Poison Monk Firecracker Wizard Goblin Curse
Poison Firecracker Void
Firecracker Void Poison Monk
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Monk Poison
Void Firecracker Wizard Poison Monk
Firecracker Wizard Goblin Curse Void Poison Monk
Void Poison Monk
Wizard Void Poison
Void Monk
Void Poison Monk
Firecracker Goblin Curse Poison Wizard
Firecracker Void Poison Wizard Monk
Void Wizard Poison Monk
Void Poison Firecracker Goblin Curse
Poison Firecracker Wizard Goblin Curse Void
Firecracker Wizard Void Poison
Void
Void Poison Wizard
Void Firecracker Poison Monk
P.E.K.K.A
Firecracker Wizard Goblin Curse Poison Monk
Void
Poison Firecracker Wizard Goblin Curse Monk
Void Poison Firecracker Wizard
Firecracker Wizard Poison
Void Monk Poison
Firecracker P.E.K.K.A
Firecracker Poison
Firecracker Void Poison
Void Poison Firecracker Monk
P.E.K.K.A
Firecracker Wizard Void Monk
Void

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