My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Inferno Tower Magic Archer
The Log
Skeletons Firecracker Elite Barbarians
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elite Barbarians Magic Archer
Fireball
Firecracker Elite Barbarians Inferno Tower Magic Archer
Poison
Firecracker Inferno Tower Magic Archer
Lightning
Elite Barbarians Inferno Tower Magic Archer
Rocket
Elite Barbarians Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Firecracker Fireball Magic Archer Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elite Barbarians
Elite Barbarians
Rage Firecracker Fireball The Log
Fireball
Elite Barbarians The Log Magic Archer
Inferno Tower
Rage
Elite Barbarians
The Log
Elite Barbarians Fireball Magic Archer
Magic Archer
Fireball The Log

Defense Synergies 3 9

Skeletons
Firecracker Elite Barbarians Inferno Tower The Log Magic Archer
Firecracker
The Log Skeletons Inferno Tower
Elite Barbarians
Skeletons The Log
Fireball
The Log Inferno Tower
Inferno Tower
The Log Skeletons Firecracker Fireball
Rage
The Log
Firecracker Fireball Inferno Tower Skeletons Elite Barbarians Magic Archer
Magic Archer
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower The Log Magic Archer
Elite Barbarians Inferno Tower Skeletons Firecracker The Log
Inferno Tower Skeletons Elite Barbarians
Elite Barbarians Inferno Tower Skeletons Firecracker
Firecracker Elite Barbarians Fireball The Log
Fireball The Log Skeletons Firecracker Magic Archer
Inferno Tower Firecracker Fireball Magic Archer
Fireball Inferno Tower The Log Magic Archer
Inferno Tower Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Inferno Tower
Skeletons Firecracker Fireball The Log Magic Archer
Inferno Tower Firecracker Fireball Magic Archer
Inferno Tower Skeletons Elite Barbarians Fireball The Log
Fireball Firecracker The Log Magic Archer
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball The Log
Skeletons Firecracker Elite Barbarians Fireball Inferno Tower
Fireball Firecracker Elite Barbarians The Log Magic Archer
The Log Firecracker Fireball Magic Archer
Elite Barbarians Inferno Tower
Firecracker Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Fireball Inferno Tower
Fireball Firecracker Elite Barbarians The Log Magic Archer
Skeletons Elite Barbarians Inferno Tower The Log
Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Skeletons Elite Barbarians
Firecracker Fireball Skeletons Magic Archer
Skeletons Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Skeletons Firecracker Elite Barbarians Fireball Inferno Tower The Log Magic Archer
Inferno Tower Skeletons
Elite Barbarians Inferno Tower
Elite Barbarians Fireball The Log
Elite Barbarians Skeletons Fireball Inferno Tower
Firecracker Fireball Magic Archer
Elite Barbarians Inferno Tower Skeletons Firecracker Fireball The Log Magic Archer
Firecracker Elite Barbarians Fireball Inferno Tower The Log Magic Archer
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker The Log
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Firecracker Fireball The Log
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker The Log Magic Archer
Fireball The Log Firecracker Magic Archer
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Fireball The Log Magic Archer
Fireball Firecracker Magic Archer
Firecracker Elite Barbarians Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Elite Barbarians Fireball The Log Magic Archer
Firecracker Fireball The Log Magic Archer
Magic Archer Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Firecracker The Log Magic Archer
Elite Barbarians Firecracker Fireball Magic Archer
Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
The Log Fireball
Fireball Firecracker Magic Archer
The Log Firecracker Fireball Magic Archer
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball Firecracker

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