My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider Goblin Barrel Prince
Giant Snowball
Skeletons Hog Rider Goblin Barrel Witch
Zap
Skeletons Firecracker Goblin Barrel Witch Prince
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Goblin Barrel Witch
The Log
Skeletons Firecracker Elite Barbarians Hog Rider Goblin Barrel Witch Prince
Earthquake
Skeletons Firecracker Hog Rider Goblin Barrel Witch
Arrows
Skeletons Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Firecracker Elite Barbarians Hog Rider Goblin Barrel Witch Prince
Fireball
Firecracker Elite Barbarians Hog Rider Goblin Barrel Witch
Poison
Firecracker Witch
Lightning
Elite Barbarians Witch Prince
Rocket
Elite Barbarians Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Goblin Barrel Hog Rider Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Elite Barbarians Goblin Barrel Prince
Elite Barbarians
Firecracker Hog Rider The Log
Hog Rider
Firecracker The Log Elite Barbarians Goblin Barrel Witch Prince
Goblin Barrel
Prince Firecracker Hog Rider
Witch
Hog Rider Prince
Prince
Goblin Barrel Firecracker Hog Rider Witch The Log
The Log
Hog Rider Elite Barbarians Prince

Defense Synergies 2 9

Skeletons
Firecracker Elite Barbarians Witch Prince The Log
Firecracker
The Log Skeletons Prince
Elite Barbarians
Skeletons The Log
Hog Rider
Goblin Barrel
Witch
Skeletons Prince The Log
Prince
The Log Skeletons Firecracker Witch
The Log
Firecracker Prince Skeletons Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Elite Barbarians Skeletons Firecracker Witch Prince The Log
Witch Prince Skeletons Elite Barbarians
Elite Barbarians Witch Prince Skeletons Firecracker
Firecracker Elite Barbarians Prince The Log
The Log Skeletons Firecracker
Firecracker Witch
The Log
Witch Skeletons Elite Barbarians Prince
Elite Barbarians Skeletons Firecracker Prince
Witch Skeletons Firecracker The Log
Firecracker Witch
Prince Skeletons Elite Barbarians Witch The Log
Firecracker Witch Prince The Log
Elite Barbarians Prince
Elite Barbarians Prince The Log
Skeletons Firecracker Elite Barbarians Witch Prince
Firecracker Elite Barbarians Witch Prince The Log
Witch The Log Firecracker
Elite Barbarians Prince
Firecracker Elite Barbarians Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Witch Prince
Firecracker Elite Barbarians Prince The Log
Skeletons Elite Barbarians Witch Prince The Log
Prince Elite Barbarians The Log
Skeletons Elite Barbarians Witch Prince
Firecracker Skeletons Witch
Prince Skeletons Elite Barbarians Witch
Elite Barbarians Prince
Skeletons Firecracker Elite Barbarians Witch Prince The Log
Witch Skeletons
Elite Barbarians Witch Prince
Elite Barbarians Prince The Log
Elite Barbarians Prince Skeletons Witch
Firecracker Witch
Elite Barbarians Witch Skeletons Firecracker Prince The Log
Firecracker Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians Prince
Firecracker Prince The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians Prince The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker Prince The Log
Firecracker Witch The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch
Witch Prince The Log
Firecracker The Log
Elite Barbarians Firecracker Witch
Firecracker Witch
Elite Barbarians
The Log
Firecracker
Prince
Firecracker The Log
Witch Prince
Firecracker Witch
The Log
Firecracker Prince
The Log Firecracker
Firecracker Elite Barbarians Prince
Firecracker Elite Barbarians Witch The Log
Firecracker Witch
Firecracker Witch Prince The Log
Prince
Firecracker

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