My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Inferno Dragon
Giant Snowball
Skeletons Witch Inferno Dragon
Zap
Skeletons Firecracker Witch Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Witch
The Log
Skeletons Firecracker Elite Barbarians Witch
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Elite Barbarians Witch Inferno Dragon
Fireball
Firecracker Elite Barbarians Witch Inferno Dragon
Poison
Firecracker Witch
Lightning
Elite Barbarians Witch Inferno Dragon
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Freeze Inferno Dragon Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Firecracker Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians
Rage Firecracker Mega Knight
Rage
Elite Barbarians Witch
Freeze
Witch
Rage Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Elite Barbarians Witch

Defense Synergies 0 9

Skeletons
Firecracker Elite Barbarians Witch Inferno Dragon
Firecracker
Skeletons Mega Knight
Elite Barbarians
Skeletons Mega Knight
Rage
Freeze
Mega Knight
Witch
Skeletons Mega Knight
Inferno Dragon
Skeletons Mega Knight
Mega Knight
Firecracker Elite Barbarians Freeze Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Inferno Dragon Skeletons Firecracker Witch Mega Knight
Witch Mega Knight Skeletons Elite Barbarians Freeze Inferno Dragon
Elite Barbarians Witch Inferno Dragon Skeletons Firecracker Mega Knight
Firecracker Elite Barbarians Mega Knight
Freeze Skeletons Firecracker Mega Knight
Inferno Dragon Firecracker Freeze Witch
Mega Knight
Witch Inferno Dragon Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Mega Knight
Witch Skeletons Firecracker Freeze Mega Knight
Inferno Dragon Firecracker Witch
Mega Knight Skeletons Elite Barbarians Freeze Witch
Mega Knight Firecracker Freeze Witch
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians Freeze Inferno Dragon Mega Knight
Mega Knight Skeletons Firecracker Elite Barbarians Witch
Mega Knight Firecracker Elite Barbarians Witch
Freeze Witch Firecracker Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Mega Knight Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Elite Barbarians Witch
Firecracker Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Skeletons Elite Barbarians Witch
Mega Knight Elite Barbarians
Skeletons Elite Barbarians Witch Inferno Dragon Mega Knight
Firecracker Skeletons Freeze Witch
Skeletons Elite Barbarians Witch
Mega Knight Elite Barbarians Inferno Dragon
Freeze Mega Knight Skeletons Firecracker Elite Barbarians Witch Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Skeletons Witch
Firecracker Witch Mega Knight
Elite Barbarians Witch Skeletons Firecracker Freeze Inferno Dragon
Mega Knight Firecracker Elite Barbarians Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker Mega Knight
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker
Elite Barbarians
Firecracker
Firecracker
Firecracker Elite Barbarians
Firecracker Freeze
Firecracker Elite Barbarians
Firecracker Witch
Firecracker Mega Knight
Freeze
Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Freeze Witch Mega Knight
Witch Inferno Dragon
Firecracker Witch
Witch Mega Knight
Firecracker
Elite Barbarians Firecracker Witch
Firecracker Freeze Witch
Elite Barbarians
Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Freeze Witch
Firecracker Witch
Freeze
Firecracker Mega Knight
Firecracker
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Mega Knight
Inferno Dragon
Firecracker Mega Knight

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