My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Giant Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine Giant Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Goblin Curse Balloon
Giant Snowball
Skeletons Flying Machine Goblin Curse Balloon
Zap
Skeletons Flying Machine Goblin Curse Balloon
Barbarian Barrel
Skeletons Electro Spirit Goblin Curse Magic Archer
The Log
Skeletons Electro Spirit Goblin Curse
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Flying Machine Goblin Curse
Royal Delivery
Skeletons Electro Spirit Flying Machine Balloon Magic Archer
Fireball
Flying Machine Balloon Magic Archer
Poison
Flying Machine Goblin Curse Balloon Magic Archer
Lightning
Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Goblin Curse Flying Machine Poison Magic Archer Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Goblin Curse Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Goblin Curse Balloon
Flying Machine
Giant Balloon
Giant
Poison Electro Spirit Flying Machine Balloon Magic Archer
Goblin Curse
Poison Electro Spirit Magic Archer
Poison
Giant Goblin Curse Balloon
Balloon
Electro Spirit Flying Machine Giant Poison Magic Archer
Magic Archer
Giant Goblin Curse Balloon

Defense Synergies 0 4

Skeletons
Electro Spirit Flying Machine Poison Magic Archer
Electro Spirit
Skeletons
Flying Machine
Skeletons
Giant
Goblin Curse
Poison
Skeletons
Balloon
Magic Archer
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Magic Archer
Skeletons Flying Machine Goblin Curse
Skeletons Goblin Curse
Skeletons Goblin Curse
Poison
Skeletons Electro Spirit Flying Machine Magic Archer
Electro Spirit Flying Machine Goblin Curse Poison Magic Archer
Electro Spirit Flying Machine Poison Magic Archer
Skeletons Goblin Curse
Skeletons
Goblin Curse Poison Skeletons Electro Spirit Flying Machine Magic Archer
Flying Machine Goblin Curse Poison Magic Archer
Skeletons Flying Machine Goblin Curse
Electro Spirit Goblin Curse Poison Magic Archer
Goblin Curse
Goblin Curse
Skeletons Poison
Electro Spirit Flying Machine Magic Archer
Poison Electro Spirit Flying Machine Goblin Curse Magic Archer
Goblin Curse
Electro Spirit Flying Machine Goblin Curse Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Flying Machine Magic Archer
Skeletons
Skeletons Goblin Curse
Poison Skeletons Electro Spirit Flying Machine Goblin Curse Magic Archer
Skeletons Flying Machine
Goblin Curse
Skeletons Electro Spirit Flying Machine Poison Magic Archer
Skeletons Goblin Curse
Flying Machine
Poison
Skeletons Goblin Curse
Flying Machine Goblin Curse Magic Archer
Skeletons Electro Spirit Flying Machine Poison Magic Archer
Poison Electro Spirit Flying Machine Goblin Curse Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine
Poison Flying Machine Goblin Curse Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison
Poison Goblin Curse Magic Archer
Poison Electro Spirit Flying Machine Goblin Curse Magic Archer
Flying Machine Poison Magic Archer
Poison Flying Machine Goblin Curse Magic Archer
Poison Flying Machine
Poison
Poison Flying Machine Magic Archer
Poison Flying Machine Goblin Curse Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison Magic Archer
Magic Archer Flying Machine Poison
Poison
Flying Machine Poison Magic Archer
Flying Machine Goblin Curse Poison Magic Archer
Poison Magic Archer
Poison
Flying Machine Poison
Goblin Curse Poison Electro Spirit Magic Archer
Poison Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Poison Goblin Curse Magic Archer
Poison Flying Machine Goblin Curse Magic Archer
Electro Spirit Flying Machine Poison
Poison Magic Archer
Electro Spirit Poison Magic Archer
Goblin Curse Poison Magic Archer
Electro Spirit Flying Machine Magic Archer
Poison Flying Machine Goblin Curse Magic Archer
Poison Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Poison
Flying Machine
Electro Spirit Flying Machine Poison Magic Archer
Flying Machine Poison Magic Archer
Poison Flying Machine Magic Archer

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