My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Dark Prince Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Guards Skeleton Army Dark Prince Skeleton King
Giant Snowball
Skeletons Goblin Gang Dart Goblin Guards Skeleton Army Lumberjack Skeleton King
Zap
Skeletons Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Skeleton King
Barbarian Barrel
Skeletons Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Lumberjack Skeleton King
The Log
Skeletons Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Lumberjack Skeleton King
Earthquake
Skeletons Goblin Gang Guards Skeleton Army Skeleton King
Arrows
Skeletons Goblin Gang Dart Goblin Guards Skeleton Army Skeleton King
Royal Delivery
Skeletons Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Lumberjack Skeleton King
Fireball
Goblin Gang Dart Goblin Skeleton Army Lumberjack Skeleton King
Poison
Goblin Gang Dart Goblin Guards Skeleton Army Skeleton King
Lightning
Dark Prince Lumberjack Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Lumberjack Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Gang Dart Goblin Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Dart Goblin Dark Prince Skeleton King
Dart Goblin
Goblin Gang Dark Prince Skeleton King
Guards
Lumberjack
Skeleton Army
Skeleton King
Dark Prince
Goblin Gang Dart Goblin Lumberjack
Lumberjack
Guards Dark Prince
Skeleton King
Skeleton Army Goblin Gang Dart Goblin

Defense Synergies 1 15

Skeletons
Dart Goblin Dark Prince Lumberjack
Goblin Gang
Dart Goblin Guards Skeleton Army Dark Prince Lumberjack
Dart Goblin
Skeletons Goblin Gang Guards Skeleton Army Dark Prince Lumberjack
Guards
Goblin Gang Dart Goblin Skeleton Army Lumberjack
Skeleton Army
Goblin Gang Dart Goblin Guards Lumberjack Skeleton King
Dark Prince
Skeletons Goblin Gang Dart Goblin
Lumberjack
Skeletons Goblin Gang Dart Goblin Guards Skeleton Army
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Skeleton Army Lumberjack Skeletons Goblin Gang Dart Goblin Dark Prince
Goblin Gang Skeleton Army Lumberjack Skeletons Dart Goblin Dark Prince
Skeleton Army Lumberjack Skeletons Goblin Gang Dart Goblin Guards Dark Prince Skeleton King
Skeleton Army Dark Prince Lumberjack
Goblin Gang Skeleton Army Skeletons Dart Goblin Guards Dark Prince Lumberjack
Dart Goblin Goblin Gang
Dart Goblin
Skeletons Goblin Gang Skeleton Army Lumberjack Skeleton King
Goblin Gang Guards Skeleton Army Skeletons Dart Goblin Dark Prince Lumberjack
Goblin Gang Dart Goblin Guards Skeleton Army Skeletons Dark Prince Lumberjack Skeleton King
Goblin Gang Dart Goblin
Skeleton Army Lumberjack Skeletons Goblin Gang Guards Dark Prince
Skeleton Army Goblin Gang Dart Goblin Guards Dark Prince Lumberjack Skeleton King
Skeleton Army Goblin Gang Lumberjack Skeleton King
Skeleton Army Goblin Gang Lumberjack
Skeletons Goblin Gang Skeleton Army Dark Prince Lumberjack
Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince Lumberjack
Dart Goblin Guards Dark Prince Lumberjack
Dart Goblin Lumberjack
Goblin Gang Skeleton Army Dark Prince Dart Goblin Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Lumberjack Skeletons Dark Prince
Goblin Gang Lumberjack
Goblin Gang Guards Skeleton Army Lumberjack Skeletons Dark Prince
Goblin Gang Guards Skeleton Army Dark Prince Lumberjack
Skeletons Goblin Gang Guards Skeleton Army Dark Prince Lumberjack
Skeletons Goblin Gang Dart Goblin
Goblin Gang Guards Skeleton Army Dark Prince Skeletons Dart Goblin Lumberjack
Skeleton Army Dark Prince Lumberjack
Skeletons Skeleton Army Dark Prince
Skeletons Goblin Gang Dart Goblin Guards Skeleton Army
Dart Goblin Guards Dark Prince Lumberjack
Skeleton Army Guards Dark Prince
Skeleton Army Dark Prince Skeletons Goblin Gang Guards Lumberjack Skeleton King
Dart Goblin Skeleton Army
Goblin Gang Guards Skeleton Army Skeletons Dart Goblin Dark Prince Lumberjack Skeleton King
Dart Goblin Dark Prince Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Dart Goblin
Dart Goblin
Dart Goblin Guards Dark Prince
Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Goblin Gang Guards Lumberjack
Dart Goblin Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince
Dart Goblin
Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Guards
Dart Goblin
Goblin Gang Dart Goblin Guards Skeleton Army Dark Prince
Dart Goblin
Goblin Gang Dart Goblin Dark Prince Lumberjack
Dart Goblin Skeleton King
Dart Goblin Dark Prince
Goblin Gang Dart Goblin Guards Skeleton King
Dart Goblin
Dart Goblin Dark Prince

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