My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Miner
Giant Snowball
Skeletons Goblin Gang Witch Miner
Zap
Skeletons Goblin Gang Witch
Barbarian Barrel
Skeletons Goblin Gang Witch
The Log
Skeletons Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Skeletons Goblin Gang Witch
Arrows
Skeletons Goblin Gang Witch
Royal Delivery
Skeletons Goblin Gang Mini P.E.K.K.A Witch Miner
Fireball
Goblin Gang Witch
Poison
Goblin Gang Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Miner Fireball Mini P.E.K.K.A Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Gang Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Miner Mini P.E.K.K.A
Fireball
The Log Miner Mega Knight
Mini P.E.K.K.A
Goblin Gang The Log Mega Knight
Witch
Miner Mega Knight
The Log
Fireball Mini P.E.K.K.A Miner Mega Knight
Miner
Goblin Gang Fireball Witch The Log Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Witch The Log Miner

Defense Synergies 2 15

Skeletons
Mini P.E.K.K.A Witch The Log
Goblin Gang
Mini P.E.K.K.A The Log Miner
Fireball
The Log Mini P.E.K.K.A Miner Mega Knight
Mini P.E.K.K.A
The Log Skeletons Goblin Gang Fireball Witch
Witch
Skeletons Mini P.E.K.K.A The Log Mega Knight
The Log
Fireball Mini P.E.K.K.A Skeletons Goblin Gang Witch Miner Mega Knight
Miner
Goblin Gang Fireball The Log Mega Knight
Mega Knight
Fireball Witch The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Skeletons Goblin Gang Witch The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight Skeletons
Mini P.E.K.K.A Witch Skeletons Goblin Gang Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Goblin Gang Fireball The Log Skeletons Mega Knight
Goblin Gang Fireball Witch
Fireball The Log Mega Knight
Mini P.E.K.K.A Witch Skeletons Goblin Gang
Goblin Gang Skeletons Mini P.E.K.K.A Miner Mega Knight
Goblin Gang Witch Skeletons Fireball The Log Mega Knight
Goblin Gang Fireball Witch
Mini P.E.K.K.A Mega Knight Skeletons Goblin Gang Fireball Witch The Log
Fireball Mega Knight Goblin Gang Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Goblin Gang Fireball Mini P.E.K.K.A Witch
Fireball Mega Knight Goblin Gang Witch The Log
Witch The Log Fireball Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Skeletons Fireball Witch
Fireball Goblin Gang Mini P.E.K.K.A The Log Miner Mega Knight
Goblin Gang Mega Knight Skeletons Mini P.E.K.K.A Witch The Log
Goblin Gang Mini P.E.K.K.A Mega Knight Fireball The Log
Skeletons Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Fireball Skeletons Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Skeletons Fireball Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Fireball Mini P.E.K.K.A Witch The Log
Witch Skeletons Goblin Gang
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Fireball The Log
Mini P.E.K.K.A Mega Knight Skeletons Goblin Gang Fireball Witch
Fireball Witch Mega Knight
Goblin Gang Witch Skeletons Fireball Mini P.E.K.K.A The Log
Mega Knight Fireball Mini P.E.K.K.A Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball The Log Mega Knight
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log Miner
Goblin Gang Fireball Mini P.E.K.K.A
Miner Fireball The Log
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball Witch The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Miner Witch
Fireball Witch The Log Miner Mega Knight
Fireball Miner The Log
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log Miner Mega Knight
Fireball
Mega Knight
Fireball The Log
Goblin Gang Fireball Witch
Fireball Witch
The Log Fireball
Fireball Miner Goblin Gang Mini P.E.K.K.A Mega Knight
The Log Fireball
Fireball
Mega Knight
Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Miner Mega Knight
Fireball Mega Knight

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