My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang Dart Goblin Electro Dragon
Zap
Skeletons Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Skeletons Goblin Gang Firecracker Dart Goblin
The Log
Skeletons Goblin Gang Firecracker Dart Goblin
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker Dart Goblin
Royal Delivery
Skeletons Goblin Gang Firecracker Dart Goblin Electro Dragon
Fireball
Goblin Gang Firecracker Dart Goblin Electro Dragon
Poison
Goblin Gang Firecracker Dart Goblin Electro Dragon
Lightning
Electro Dragon Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Firecracker Dart Goblin Electro Dragon Goblin Machine Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Gang Firecracker Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Firecracker Dart Goblin Monk
Firecracker
Goblin Gang Dart Goblin Mega Knight Monk
Dart Goblin
Goblin Gang Firecracker Electro Dragon Mega Knight Monk
Electro Dragon
Dart Goblin Mega Knight
Goblin Machine
Mega Knight
Firecracker Dart Goblin Electro Dragon
Monk
Goblin Gang Firecracker Dart Goblin

Defense Synergies 1 10

Skeletons
Dart Goblin Firecracker Electro Dragon Monk
Goblin Gang
Firecracker Dart Goblin
Firecracker
Skeletons Goblin Gang Dart Goblin Electro Dragon Mega Knight
Dart Goblin
Skeletons Goblin Gang Firecracker Electro Dragon Mega Knight
Electro Dragon
Skeletons Firecracker Dart Goblin
Goblin Machine
Mega Knight
Firecracker Dart Goblin
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Dragon
Skeletons Goblin Gang Firecracker Dart Goblin Electro Dragon Mega Knight Monk
Goblin Gang Mega Knight Skeletons Dart Goblin Electro Dragon
Skeletons Goblin Gang Firecracker Dart Goblin Electro Dragon Mega Knight Monk
Firecracker Mega Knight Monk
Goblin Gang Skeletons Firecracker Dart Goblin Electro Dragon Mega Knight
Dart Goblin Goblin Gang Firecracker Electro Dragon
Dart Goblin Electro Dragon Mega Knight Monk
Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Dart Goblin Mega Knight
Goblin Gang Dart Goblin Skeletons Firecracker Electro Dragon Mega Knight
Goblin Gang Firecracker Dart Goblin Electro Dragon
Mega Knight Skeletons Goblin Gang Electro Dragon
Mega Knight Goblin Gang Firecracker Dart Goblin Electro Dragon
Goblin Gang Mega Knight
Monk Goblin Gang Mega Knight
Mega Knight Skeletons Goblin Gang Firecracker Electro Dragon
Mega Knight Goblin Gang Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon Mega Knight
Dart Goblin
Goblin Gang Mega Knight Firecracker Dart Goblin Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons
Goblin Gang Firecracker Electro Dragon Mega Knight Monk
Goblin Gang Mega Knight Skeletons Electro Dragon
Goblin Gang Mega Knight Monk
Skeletons Goblin Gang Mega Knight
Firecracker Skeletons Goblin Gang Dart Goblin Electro Dragon Monk
Goblin Gang Skeletons Dart Goblin
Mega Knight
Electro Dragon Mega Knight Skeletons Firecracker Monk
Skeletons Goblin Gang Dart Goblin
Mega Knight Dart Goblin Electro Dragon
Mega Knight Monk
Mega Knight Skeletons Goblin Gang
Firecracker Dart Goblin Electro Dragon Mega Knight
Goblin Gang Electro Dragon Skeletons Firecracker Dart Goblin Monk
Mega Knight Firecracker Dart Goblin Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Electro Dragon Monk
Firecracker Monk Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Dart Goblin Electro Dragon Goblin Machine Monk
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Monk Firecracker Dart Goblin Electro Dragon
Goblin Gang Electro Dragon
Firecracker Monk Dart Goblin Electro Dragon Goblin Machine
Monk Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon Monk
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon Mega Knight
Monk
Firecracker Dart Goblin Electro Dragon Goblin Machine Mega Knight Monk
Firecracker Dart Goblin Electro Dragon Goblin Machine Mega Knight Monk
Mega Knight Monk
Monk
Electro Dragon Monk
Firecracker Electro Dragon Goblin Machine Mega Knight
Firecracker Dart Goblin Electro Dragon Monk
Electro Dragon Mega Knight Monk
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin
Dart Goblin Electro Dragon Mega Knight
Firecracker Electro Dragon Monk
Mega Knight
Firecracker Monk
Goblin Gang Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon Monk
Goblin Gang Firecracker Dart Goblin Electro Dragon Mega Knight
Firecracker Dart Goblin Electro Dragon
Monk
Firecracker Dart Goblin Electro Dragon Mega Knight
Electro Dragon Goblin Gang Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin Mega Knight Monk
Firecracker Dart Goblin Electro Dragon Mega Knight Monk

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