My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elixir Golem Goblin Curse Goblin Barrel Skeleton King
Giant Snowball
Skeletons Goblin Gang Goblin Curse Goblin Barrel Skeleton King
Zap
Skeletons Goblin Gang Firecracker Goblin Curse Goblin Barrel Skeleton King
Barbarian Barrel
Skeletons Goblin Gang Firecracker Elixir Golem Goblin Curse Goblin Barrel Skeleton King
The Log
Skeletons Goblin Gang Firecracker Elixir Golem Goblin Curse Goblin Barrel Skeleton King
Earthquake
Skeletons Goblin Gang Firecracker Elixir Golem Goblin Barrel Skeleton King
Arrows
Skeletons Goblin Gang Firecracker Goblin Curse Goblin Barrel Skeleton King
Royal Delivery
Skeletons Goblin Gang Firecracker Elixir Golem Goblin Barrel Skeleton King
Fireball
Goblin Gang Firecracker Elixir Golem Goblin Barrel Skeleton King
Poison
Goblin Gang Firecracker Elixir Golem Goblin Curse Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Goblin Curse Goblin Gang Firecracker Elixir Golem Goblin Barrel Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Goblin Curse Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Goblin Barrel Firecracker Elixir Golem Mirror Skeleton King
Firecracker
Elixir Golem Goblin Gang Mirror Goblin Barrel
Elixir Golem
Firecracker Goblin Gang Mirror Goblin Barrel
Mirror
Goblin Barrel Goblin Gang Firecracker Elixir Golem
Goblin Curse
Goblin Barrel
Goblin Gang Mirror Firecracker Elixir Golem Skeleton King
Skeleton King
Goblin Gang Goblin Barrel

Defense Synergies 0 4

Skeletons
Firecracker
Goblin Gang
Firecracker Mirror
Firecracker
Skeletons Goblin Gang Mirror
Elixir Golem
Mirror
Goblin Gang Firecracker
Goblin Curse
Goblin Barrel
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Goblin Gang Firecracker Goblin Curse
Goblin Gang Skeletons Goblin Curse
Skeletons Goblin Gang Firecracker Goblin Curse Skeleton King
Firecracker
Goblin Gang Skeletons Firecracker
Goblin Gang Firecracker Goblin Curse
Skeletons Goblin Gang Goblin Curse Skeleton King
Goblin Gang Skeletons Firecracker
Goblin Gang Goblin Curse Skeletons Firecracker Skeleton King
Goblin Gang Firecracker Goblin Curse
Skeletons Goblin Gang Goblin Curse
Goblin Gang Firecracker Goblin Curse Skeleton King
Goblin Gang Goblin Curse Skeleton King
Goblin Gang Goblin Curse
Skeletons Goblin Gang Firecracker
Goblin Gang Firecracker
Firecracker Goblin Curse
Goblin Curse
Goblin Gang Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Goblin Gang Firecracker
Goblin Gang Skeletons
Goblin Gang
Skeletons Goblin Gang Goblin Curse
Firecracker Skeletons Goblin Gang Goblin Curse
Goblin Gang Skeletons
Goblin Curse
Skeletons Firecracker
Skeletons Goblin Gang Goblin Curse
Skeletons Goblin Gang Goblin Curse Skeleton King
Firecracker Goblin Curse
Goblin Gang Skeletons Firecracker Skeleton King
Firecracker Goblin Curse Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker
Goblin Gang
Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker Goblin Curse
Goblin Gang
Firecracker Goblin Curse
Goblin Gang Firecracker
Firecracker Skeleton King
Firecracker
Goblin Gang Firecracker Skeleton King
Firecracker
Firecracker
Firecracker

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