My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang Electro Dragon
Zap
Skeletons Goblin Gang Firecracker
Barbarian Barrel
Skeletons Goblin Gang Firecracker
The Log
Skeletons Goblin Gang Firecracker
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Firecracker Electro Dragon
Poison
Goblin Gang Firecracker Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Goblin Gang Firecracker Fireball Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Goblin Gang Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A Mega Knight
Fireball
Mega Knight
Rage
Electro Dragon
Electro Dragon
Rage P.E.K.K.A Mega Knight
P.E.K.K.A
Goblin Gang Firecracker Electro Dragon
Mega Knight
Firecracker Fireball Electro Dragon

Defense Synergies 0 9

Skeletons
Firecracker Electro Dragon P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Skeletons Goblin Gang Electro Dragon P.E.K.K.A Mega Knight
Fireball
Mega Knight
Rage
Electro Dragon
Skeletons Firecracker
P.E.K.K.A
Skeletons Goblin Gang Firecracker
Mega Knight
Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon
P.E.K.K.A Skeletons Goblin Gang Firecracker Electro Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Skeletons Electro Dragon
P.E.K.K.A Skeletons Goblin Gang Firecracker Electro Dragon Mega Knight
Firecracker Fireball P.E.K.K.A Mega Knight
Goblin Gang Fireball Skeletons Firecracker Electro Dragon Mega Knight
Goblin Gang Firecracker Fireball Electro Dragon
Fireball Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Mega Knight
Goblin Gang Skeletons Firecracker Fireball Electro Dragon Mega Knight
Goblin Gang Firecracker Fireball Electro Dragon
P.E.K.K.A Mega Knight Skeletons Goblin Gang Fireball Electro Dragon
Fireball Mega Knight Goblin Gang Firecracker Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Fireball P.E.K.K.A Mega Knight
Mega Knight Skeletons Goblin Gang Firecracker Fireball Electro Dragon P.E.K.K.A
Fireball Mega Knight Goblin Gang Firecracker Electro Dragon
Firecracker Fireball Electro Dragon Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Firecracker Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Fireball P.E.K.K.A
Fireball Goblin Gang Firecracker Electro Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Skeletons Electro Dragon
Goblin Gang P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Skeletons Goblin Gang Mega Knight
Firecracker Fireball Skeletons Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Skeletons Fireball
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Skeletons Firecracker Fireball
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Skeletons Goblin Gang Fireball
Firecracker Fireball Electro Dragon Mega Knight
Goblin Gang Electro Dragon Skeletons Firecracker Fireball P.E.K.K.A
Mega Knight Firecracker Fireball Electro Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Electro Dragon
Firecracker
Fireball Firecracker Electro Dragon
Fireball Firecracker Electro Dragon
Goblin Gang Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Firecracker Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon Mega Knight
Fireball
Firecracker Fireball Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon Mega Knight
Fireball Mega Knight
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon
Fireball Electro Dragon Mega Knight
Fireball Firecracker
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball
Fireball
Fireball Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon
P.E.K.K.A Mega Knight
Firecracker Fireball
Goblin Gang Fireball Electro Dragon
Fireball Firecracker Electro Dragon
Fireball
Fireball Goblin Gang Firecracker Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon
Fireball
Firecracker Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Goblin Gang Firecracker Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Mega Knight
P.E.K.K.A
Fireball Firecracker Electro Dragon Mega Knight

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