My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Inferno Dragon
Zap
Skeletons Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang Firecracker Electro Wizard
The Log
Skeletons Goblin Gang Firecracker
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Electro Wizard Inferno Dragon
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Electro Wizard Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Firecracker Electro Wizard Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Gang Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Firecracker
Firecracker
Goblin Gang Inferno Dragon Mega Knight
The Log
Mega Knight
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker The Log Electro Wizard
Goblinstein

Defense Synergies 1 16

Skeletons
Firecracker The Log Electro Wizard Inferno Dragon
Goblin Gang
Firecracker The Log Electro Wizard Inferno Dragon
Firecracker
The Log Skeletons Goblin Gang Electro Wizard Mega Knight
The Log
Firecracker Skeletons Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Skeletons Goblin Gang Firecracker The Log Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Inferno Dragon Skeletons Goblin Gang Firecracker The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Skeletons Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Skeletons Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Firecracker
The Log Electro Wizard Mega Knight
Inferno Dragon Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Skeletons Firecracker The Log Mega Knight
Inferno Dragon Goblin Gang Firecracker Electro Wizard
Mega Knight Skeletons Goblin Gang The Log Electro Wizard
Mega Knight Goblin Gang Firecracker The Log Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Goblin Gang Firecracker Electro Wizard
Mega Knight Goblin Gang Firecracker The Log Electro Wizard
The Log Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Electro Wizard
Electro Wizard Goblin Gang Firecracker The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Skeletons The Log Electro Wizard
Goblin Gang Mega Knight The Log Electro Wizard
Skeletons Goblin Gang Inferno Dragon Mega Knight
Firecracker Skeletons Goblin Gang Electro Wizard
Goblin Gang Skeletons Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Skeletons Firecracker The Log Inferno Dragon
Skeletons Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight Skeletons Goblin Gang
Firecracker Mega Knight
Goblin Gang Electro Wizard Skeletons Firecracker The Log Inferno Dragon
Mega Knight Firecracker The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Goblin Gang
Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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