My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Balloon Prince
Giant Snowball
Skeletons Goblin Gang Balloon
Zap
Skeletons Goblin Gang Firecracker Balloon Prince
Barbarian Barrel
Skeletons Goblin Gang Firecracker
The Log
Skeletons Goblin Gang Firecracker Prince
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Balloon Prince
Fireball
Goblin Gang Firecracker Balloon
Poison
Goblin Gang Firecracker Balloon
Lightning
Balloon Prince
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Goblin Gang Firecracker Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Firecracker Balloon Prince
Firecracker
Goblin Gang Balloon Prince Mega Knight
Rage
Balloon Prince
Balloon
Rage Goblin Gang Firecracker The Log Mega Knight
Prince
Mega Knight Goblin Gang Firecracker Rage The Log
The Log
Balloon Prince Mega Knight
Mega Knight
Prince Firecracker Balloon The Log

Defense Synergies 2 9

Skeletons
Firecracker Prince The Log
Goblin Gang
Firecracker Prince The Log
Firecracker
The Log Skeletons Goblin Gang Prince Mega Knight
Rage
Balloon
Prince
The Log Skeletons Goblin Gang Firecracker
The Log
Firecracker Prince Skeletons Goblin Gang Mega Knight
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeletons Goblin Gang Firecracker Prince The Log Mega Knight
Goblin Gang Prince Mega Knight Skeletons
Prince Skeletons Goblin Gang Firecracker Mega Knight
Firecracker Prince The Log Mega Knight
Goblin Gang The Log Skeletons Firecracker Mega Knight
Goblin Gang Firecracker
The Log Mega Knight
Skeletons Goblin Gang Prince
Goblin Gang Skeletons Firecracker Prince Mega Knight
Goblin Gang Skeletons Firecracker The Log Mega Knight
Goblin Gang Firecracker
Prince Mega Knight Skeletons Goblin Gang The Log
Mega Knight Goblin Gang Firecracker Prince The Log
Goblin Gang Prince Mega Knight
Goblin Gang Prince The Log Mega Knight
Mega Knight Skeletons Goblin Gang Firecracker Prince
Mega Knight Goblin Gang Firecracker Prince The Log
The Log Firecracker Mega Knight
Prince
Goblin Gang Mega Knight Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Prince
Goblin Gang Firecracker Prince The Log Mega Knight
Goblin Gang Mega Knight Skeletons Prince The Log
Goblin Gang Prince Mega Knight The Log
Skeletons Goblin Gang Prince Mega Knight
Firecracker Skeletons Goblin Gang
Goblin Gang Prince Skeletons
Mega Knight Prince
Mega Knight Skeletons Firecracker Prince The Log
Skeletons Goblin Gang
Mega Knight Prince
Mega Knight Prince The Log
Prince Mega Knight Skeletons Goblin Gang
Firecracker Mega Knight
Goblin Gang Skeletons Firecracker Prince The Log
Mega Knight Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Prince The Log Mega Knight
Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Goblin Gang Prince
Firecracker
The Log
Goblin Gang Firecracker Prince Mega Knight
The Log Firecracker
Firecracker Prince Mega Knight
Goblin Gang Firecracker The Log
Firecracker
Firecracker Prince The Log Mega Knight
Prince
Firecracker Mega Knight

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