My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Royal Giant Suspicious Bush Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Giant
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Skeletons Goblin Gang Firecracker Tesla
The Log
Skeletons Goblin Gang Firecracker Royal Giant Suspicious Bush
Earthquake
Skeletons Goblin Gang Firecracker Tesla
Arrows
Skeletons Goblin Gang Firecracker Suspicious Bush
Royal Delivery
Skeletons Goblin Gang Firecracker
Fireball
Goblin Gang Firecracker Tesla Suspicious Bush
Poison
Goblin Gang Firecracker Suspicious Bush
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Goblin Gang Firecracker Tesla Fireball Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Suspicious Bush Goblin Gang Firecracker

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Firecracker Royal Giant
Firecracker
Royal Giant Goblin Gang
Tesla
Royal Giant
Firecracker Fireball Goblin Gang
Suspicious Bush
Fireball
Royal Giant Golden Knight
Golden Knight
Fireball

Defense Synergies 2 6

Skeletons
Tesla Firecracker
Goblin Gang
Tesla Firecracker
Firecracker
Skeletons Goblin Gang Tesla Golden Knight
Tesla
Skeletons Goblin Gang Firecracker Fireball
Royal Giant
Suspicious Bush
Fireball
Tesla Golden Knight
Golden Knight
Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Golden Knight
Skeletons Goblin Gang Firecracker Tesla
Goblin Gang Tesla Skeletons
Tesla Skeletons Goblin Gang Firecracker
Firecracker Fireball
Goblin Gang Fireball Skeletons Firecracker Tesla
Tesla Goblin Gang Firecracker Fireball
Tesla Fireball Golden Knight
Tesla Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Tesla
Goblin Gang Skeletons Firecracker Tesla Fireball
Tesla Goblin Gang Firecracker Fireball
Tesla Skeletons Goblin Gang Fireball
Fireball Goblin Gang Firecracker Tesla Golden Knight
Goblin Gang Tesla
Goblin Gang Tesla Fireball
Tesla Skeletons Goblin Gang Firecracker Fireball
Tesla Fireball Goblin Gang Firecracker Golden Knight
Firecracker Tesla Fireball
Tesla
Goblin Gang Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tesla Fireball
Fireball Goblin Gang Firecracker Tesla
Goblin Gang Skeletons Golden Knight
Goblin Gang Tesla Fireball
Skeletons Goblin Gang Tesla
Firecracker Fireball Skeletons Goblin Gang Tesla
Goblin Gang Skeletons Tesla Fireball
Tesla
Skeletons Firecracker Fireball
Skeletons Goblin Gang Tesla
Tesla Golden Knight
Fireball
Skeletons Goblin Gang Tesla Fireball Golden Knight
Firecracker Tesla Fireball
Goblin Gang Tesla Skeletons Firecracker Fireball Golden Knight
Firecracker Tesla Fireball Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Golden Knight
Firecracker Fireball Golden Knight
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker Golden Knight
Goblin Gang Fireball
Firecracker Fireball Golden Knight
Fireball Firecracker
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Golden Knight
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Golden Knight
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Golden Knight
Fireball Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker
Firecracker Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball Golden Knight
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: