My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Battle Ram Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram Royal Hogs
Giant Snowball
Skeletons Goblin Gang Battle Ram Royal Hogs Little Prince
Zap
Skeletons Goblin Gang Firecracker Battle Ram Royal Hogs Little Prince
Barbarian Barrel
Skeletons Goblin Gang Firecracker Tesla Battle Ram Royal Hogs Royal Ghost Little Prince
The Log
Skeletons Goblin Gang Firecracker Battle Ram Royal Hogs Little Prince
Earthquake
Skeletons Goblin Gang Firecracker Tesla Royal Hogs
Arrows
Skeletons Goblin Gang Firecracker Royal Hogs Little Prince
Royal Delivery
Skeletons Goblin Gang Firecracker Battle Ram Royal Hogs Royal Ghost Little Prince
Fireball
Goblin Gang Firecracker Tesla Battle Ram Royal Hogs Little Prince
Poison
Goblin Gang Firecracker Royal Hogs Little Prince
Lightning
Tesla Battle Ram Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Firecracker Royal Ghost Little Prince Tesla Battle Ram Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Gang Firecracker Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Firecracker Battle Ram Royal Hogs Royal Ghost
Firecracker
Goblin Gang Battle Ram Royal Hogs
Tesla
Battle Ram
Goblin Gang Firecracker Royal Hogs Royal Ghost
Royal Hogs
Goblin Gang Firecracker Battle Ram Little Prince
Royal Ghost
Goblin Gang Battle Ram Little Prince
Little Prince
Royal Hogs Royal Ghost

Defense Synergies 2 7

Skeletons
Tesla Firecracker Royal Ghost Little Prince
Goblin Gang
Tesla Firecracker
Firecracker
Skeletons Goblin Gang Tesla
Tesla
Skeletons Goblin Gang Firecracker Little Prince
Battle Ram
Royal Hogs
Royal Ghost
Skeletons Little Prince
Little Prince
Skeletons Tesla Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeletons Goblin Gang Firecracker Tesla
Goblin Gang Tesla Skeletons
Tesla Skeletons Goblin Gang Firecracker
Firecracker
Goblin Gang Skeletons Firecracker Tesla Royal Ghost
Tesla Goblin Gang Firecracker Little Prince
Tesla
Tesla Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Tesla Royal Ghost Little Prince
Goblin Gang Skeletons Firecracker Tesla Royal Ghost
Tesla Goblin Gang Firecracker
Tesla Skeletons Goblin Gang
Goblin Gang Firecracker Tesla Royal Ghost
Goblin Gang Tesla
Goblin Gang Tesla
Tesla Skeletons Goblin Gang Firecracker
Tesla Goblin Gang Firecracker Royal Ghost Little Prince
Firecracker Tesla Royal Ghost Little Prince
Tesla
Goblin Gang Royal Ghost Firecracker Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tesla Royal Ghost
Goblin Gang Firecracker Tesla Royal Ghost
Goblin Gang Skeletons
Goblin Gang Tesla
Skeletons Goblin Gang Tesla
Firecracker Skeletons Goblin Gang Tesla
Goblin Gang Skeletons Tesla
Tesla
Skeletons Firecracker
Skeletons Goblin Gang Tesla
Tesla
Skeletons Goblin Gang Tesla
Firecracker Tesla
Goblin Gang Tesla Skeletons Firecracker Little Prince
Firecracker Tesla Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Royal Ghost
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Little Prince
Firecracker Little Prince
Firecracker Royal Ghost
Firecracker
Firecracker Little Prince
Firecracker
Firecracker
Firecracker
Goblin Gang
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Royal Ghost Little Prince
Firecracker

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