My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Balloon
Giant Snowball
Skeletons Goblin Gang Balloon
Zap
Skeletons Goblin Gang Firecracker Balloon
Barbarian Barrel
Skeletons Goblin Gang Firecracker Valkyrie Electro Wizard
The Log
Skeletons Goblin Gang Firecracker
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Valkyrie Balloon Electro Wizard
Fireball
Goblin Gang Firecracker Balloon Electro Wizard
Poison
Goblin Gang Firecracker Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Firecracker Valkyrie Freeze Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Gang Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Firecracker Valkyrie Balloon
Firecracker
Goblin Gang Valkyrie Balloon
Valkyrie
Balloon Goblin Gang Firecracker Electro Wizard
Freeze
Balloon
Balloon
Valkyrie Freeze Goblin Gang Firecracker The Log Electro Wizard
The Log
Balloon
Electro Wizard
Valkyrie Balloon

Defense Synergies 2 13

Skeletons
Firecracker The Log Electro Wizard
Goblin Gang
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Valkyrie The Log Skeletons Goblin Gang Electro Wizard
Valkyrie
Firecracker Goblin Gang Freeze The Log Electro Wizard
Freeze
Valkyrie Electro Wizard
Balloon
The Log
Firecracker Skeletons Goblin Gang Valkyrie Electro Wizard
Electro Wizard
Skeletons Goblin Gang Firecracker Valkyrie Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
Skeletons Goblin Gang Firecracker Valkyrie The Log Electro Wizard
Goblin Gang Skeletons Valkyrie Freeze Electro Wizard
Skeletons Goblin Gang Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie The Log
Goblin Gang Freeze The Log Skeletons Firecracker Valkyrie Electro Wizard
Electro Wizard Goblin Gang Firecracker Freeze
Valkyrie The Log Electro Wizard
Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Skeletons Firecracker Freeze The Log
Goblin Gang Firecracker Electro Wizard
Skeletons Goblin Gang Valkyrie Freeze The Log Electro Wizard
Valkyrie Goblin Gang Firecracker Freeze The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Freeze The Log Electro Wizard
Skeletons Goblin Gang Firecracker Valkyrie Electro Wizard
Goblin Gang Firecracker Valkyrie The Log Electro Wizard
Valkyrie Freeze The Log Firecracker Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Electro Wizard
Electro Wizard Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Skeletons Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie The Log Electro Wizard
Skeletons Goblin Gang Valkyrie
Firecracker Skeletons Goblin Gang Freeze Electro Wizard
Goblin Gang Skeletons Valkyrie Electro Wizard
Valkyrie
Freeze Electro Wizard Skeletons Firecracker Valkyrie The Log
Skeletons Goblin Gang
Valkyrie
Valkyrie The Log Electro Wizard
Skeletons Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Electro Wizard Skeletons Firecracker Valkyrie Freeze The Log
Valkyrie Firecracker Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie Freeze The Log
Firecracker Valkyrie The Log
Firecracker Freeze
Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Goblin Gang Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker The Log
Firecracker The Log
Freeze
Firecracker The Log Electro Wizard
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker Freeze The Log Valkyrie
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
The Log
Firecracker Freeze Electro Wizard
Firecracker The Log
Electro Wizard Goblin Gang Freeze
Firecracker Electro Wizard
Freeze
The Log
Goblin Gang Firecracker Valkyrie Electro Wizard
The Log Firecracker
Firecracker
Goblin Gang Firecracker Freeze The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze The Log Electro Wizard

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