My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Goblin Barrel Inferno Dragon
Zap
Skeletons Goblin Gang Mortar Goblin Barrel Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang Mortar Goblin Barrel
The Log
Skeletons Goblin Gang Goblin Barrel
Earthquake
Skeletons Goblin Gang Mortar Goblin Barrel
Arrows
Skeletons Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Goblin Gang Goblin Barrel P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Mortar Goblin Barrel Inferno Dragon
Poison
Goblin Gang Mortar
Lightning
Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Goblin Gang Goblin Barrel Mortar Fireball Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Goblin Gang Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Goblin Barrel Mortar P.E.K.K.A
Mortar
Goblin Gang Fireball
Fireball
Mortar
Rage
Goblin Barrel
Goblin Gang P.E.K.K.A
P.E.K.K.A
Goblin Gang Goblin Barrel
Inferno Dragon

Defense Synergies 0 8

Skeletons
Mortar P.E.K.K.A Inferno Dragon
Goblin Gang
Mortar P.E.K.K.A Inferno Dragon
Mortar
Skeletons Goblin Gang Fireball Inferno Dragon
Fireball
Mortar
Rage
Goblin Barrel
P.E.K.K.A
Skeletons Goblin Gang
Inferno Dragon
Skeletons Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
P.E.K.K.A Inferno Dragon Skeletons Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Goblin Gang Mortar
Fireball P.E.K.K.A
Goblin Gang Fireball Skeletons
Inferno Dragon Goblin Gang Mortar Fireball
Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeletons Goblin Gang Mortar
Goblin Gang Skeletons
Goblin Gang Skeletons Fireball
Inferno Dragon Goblin Gang Fireball
Mortar P.E.K.K.A Skeletons Goblin Gang Fireball
Fireball Goblin Gang Mortar P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Mortar
Goblin Gang Mortar Fireball P.E.K.K.A Inferno Dragon
Skeletons Goblin Gang Mortar Fireball P.E.K.K.A
Mortar Fireball Goblin Gang
Mortar Fireball Inferno Dragon
P.E.K.K.A Mortar Inferno Dragon
Goblin Gang Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball P.E.K.K.A
Fireball Goblin Gang Mortar Inferno Dragon
Goblin Gang P.E.K.K.A Skeletons
Goblin Gang P.E.K.K.A Fireball
P.E.K.K.A Skeletons Goblin Gang Inferno Dragon
Fireball Skeletons Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Fireball
P.E.K.K.A Inferno Dragon
P.E.K.K.A Skeletons Mortar Fireball Inferno Dragon
P.E.K.K.A Skeletons Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Fireball
P.E.K.K.A Skeletons Goblin Gang Fireball
Fireball
Goblin Gang Skeletons Mortar Fireball P.E.K.K.A Inferno Dragon
Fireball P.E.K.K.A Inferno Dragon
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Fireball
Fireball Mortar
Fireball
Mortar
Fireball
Fireball Mortar
Goblin Gang Fireball
Mortar Fireball
Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Fireball
Fireball
Mortar Fireball
Mortar Fireball
Inferno Dragon
Mortar Fireball
Fireball Mortar
Fireball Mortar
Fireball
Fireball
Fireball
Mortar Fireball
Fireball
P.E.K.K.A
Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball Goblin Gang
Mortar Fireball
Fireball
P.E.K.K.A
Goblin Gang Fireball
Fireball
Mortar Fireball
P.E.K.K.A Inferno Dragon
Fireball Mortar

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