My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Curse Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblin Gang Goblin Curse Goblin Barrel Skeleton Army
Zap
Skeletons Goblin Gang Mortar Goblin Curse Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Goblin Gang Mortar Goblin Curse Goblin Barrel Skeleton Army
The Log
Skeletons Goblin Gang Goblin Curse Goblin Barrel Skeleton Army
Earthquake
Skeletons Goblin Gang Mortar Goblin Barrel Skeleton Army
Arrows
Skeletons Goblin Gang Goblin Curse Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Goblin Gang Goblin Barrel Skeleton Army
Fireball
Goblin Gang Mortar Goblin Barrel Skeleton Army
Poison
Goblin Gang Mortar Goblin Curse Skeleton Army
Lightning
Mortar Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Rage Goblin Gang Goblin Barrel Skeleton Army Mortar Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblin Curse Rage Goblin Gang

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Goblin Barrel Mortar
Mortar
Goblin Gang
Goblin Curse
Rage
Goblin Barrel
Goblin Gang Skeleton Army
Skeleton Army
Goblin Barrel
Goblinstein

Defense Synergies 0 4

Skeletons
Mortar
Goblin Gang
Mortar Skeleton Army
Mortar
Skeletons Goblin Gang Skeleton Army
Goblin Curse
Rage
Goblin Barrel
Skeleton Army
Goblin Gang Mortar
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Skeleton Army Skeletons Goblin Gang Mortar Goblin Curse
Goblin Gang Mortar Skeleton Army Skeletons Goblin Curse
Skeleton Army Skeletons Goblin Gang Mortar Goblin Curse
Skeleton Army
Goblin Gang Skeleton Army Skeletons
Goblin Gang Mortar Goblin Curse
Skeletons Goblin Gang Mortar Goblin Curse Skeleton Army
Goblin Gang Skeleton Army Skeletons
Goblin Gang Goblin Curse Skeleton Army Skeletons
Goblin Gang Goblin Curse
Mortar Skeleton Army Skeletons Goblin Gang Goblin Curse
Skeleton Army Goblin Gang Mortar Goblin Curse
Skeleton Army Goblin Gang Mortar Goblin Curse
Skeleton Army Goblin Gang Mortar Goblin Curse
Skeletons Goblin Gang Mortar Skeleton Army
Mortar Goblin Gang Skeleton Army
Mortar Goblin Curse
Mortar Goblin Curse
Goblin Gang Skeleton Army Goblin Curse
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons
Goblin Gang Mortar
Goblin Gang Skeleton Army Skeletons
Goblin Gang Skeleton Army
Skeletons Goblin Gang Goblin Curse Skeleton Army
Skeletons Goblin Gang Goblin Curse
Goblin Gang Skeleton Army Skeletons
Goblin Curse Skeleton Army
Skeletons Mortar Skeleton Army
Skeletons Goblin Gang Goblin Curse Skeleton Army
Skeleton Army
Skeleton Army Skeletons Goblin Gang Goblin Curse
Goblin Curse Skeleton Army
Goblin Gang Skeleton Army Skeletons Mortar
Goblin Curse
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Goblin Curse
Mortar Goblin Curse
Goblin Curse
Mortar
Goblin Curse
Mortar
Goblin Gang
Mortar
Goblin Curse
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar Goblin Curse
Mortar
Goblin Curse Mortar
Mortar
Mortar
Mortar Goblin Curse
Goblin Curse
Mortar
Goblin Curse
Goblin Gang Skeleton Army
Goblin Curse
Goblin Gang
Mortar
Goblin Gang
Mortar
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: