My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Musketeer Bandit Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Bandit Ram Rider
Giant Snowball
Skeletons Goblin Gang Musketeer Ram Rider
Zap
Skeletons Goblin Gang Bandit Ram Rider
Barbarian Barrel
Skeletons Goblin Gang Rascals Musketeer Bandit
The Log
Skeletons Goblin Gang Rascals Musketeer Bandit Ram Rider
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang Rascals
Royal Delivery
Skeletons Goblin Gang Rascals Musketeer Bandit Ram Rider
Fireball
Goblin Gang Rascals Musketeer Bandit Ram Rider
Poison
Goblin Gang Rascals Musketeer
Lightning
Musketeer Bandit Ram Rider Goblinstein
Rocket
Rascals Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Bandit Fireball Musketeer Rascals Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Gang Bandit Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Bandit
Rascals
Musketeer Bandit Ram Rider
Fireball
Ram Rider
Musketeer
Rascals Bandit Ram Rider
Bandit
Goblin Gang Rascals Musketeer Ram Rider
Ram Rider
Rascals Fireball Musketeer Bandit
Goblinstein

Defense Synergies 2 11

Skeletons
Musketeer Bandit Ram Rider
Goblin Gang
Musketeer Rascals Bandit
Rascals
Goblin Gang Musketeer
Fireball
Musketeer Bandit Ram Rider
Musketeer
Skeletons Goblin Gang Rascals Fireball Bandit Ram Rider
Bandit
Skeletons Goblin Gang Fireball Musketeer Ram Rider
Ram Rider
Skeletons Fireball Musketeer Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Ram Rider
Skeletons Goblin Gang Rascals Musketeer Bandit Ram Rider
Goblin Gang Ram Rider Skeletons Rascals Musketeer Bandit
Skeletons Goblin Gang Rascals Musketeer Bandit Ram Rider
Fireball
Goblin Gang Fireball Skeletons Rascals Musketeer Bandit
Musketeer Ram Rider Goblin Gang Rascals Fireball
Rascals Fireball Musketeer Bandit Ram Rider
Skeletons Goblin Gang Rascals Musketeer
Goblin Gang Skeletons Rascals Musketeer Bandit
Goblin Gang Skeletons Rascals Fireball Musketeer Bandit Ram Rider
Musketeer Goblin Gang Rascals Fireball Ram Rider
Skeletons Goblin Gang Rascals Fireball Musketeer Bandit Ram Rider
Fireball Goblin Gang Rascals
Goblin Gang Rascals Bandit Ram Rider
Goblin Gang Rascals Fireball Bandit Ram Rider
Skeletons Goblin Gang Rascals Fireball Musketeer
Fireball Goblin Gang Rascals Musketeer Bandit Ram Rider
Rascals Fireball Musketeer Bandit Ram Rider
Musketeer Ram Rider
Goblin Gang Rascals Fireball Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Skeletons Fireball Bandit
Fireball Bandit Goblin Gang Musketeer
Goblin Gang Bandit Skeletons Rascals Musketeer Ram Rider
Goblin Gang Rascals Fireball Musketeer Bandit Ram Rider
Skeletons Goblin Gang Rascals Musketeer Bandit Ram Rider
Fireball Skeletons Goblin Gang Rascals Musketeer Ram Rider
Goblin Gang Rascals Skeletons Fireball Musketeer Bandit Ram Rider
Rascals
Skeletons Fireball Bandit
Skeletons Goblin Gang Musketeer
Rascals Musketeer
Fireball
Rascals Skeletons Goblin Gang Fireball Bandit Ram Rider
Rascals Fireball Musketeer
Goblin Gang Rascals Skeletons Fireball Musketeer
Rascals Fireball Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer Bandit
Fireball Musketeer Bandit Ram Rider
Fireball Bandit
Rascals Fireball Musketeer
Fireball
Fireball Musketeer Ram Rider
Musketeer
Fireball Ram Rider
Fireball Bandit Ram Rider
Goblin Gang Fireball Musketeer
Fireball Musketeer Bandit Ram Rider
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball
Fireball Musketeer Bandit
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Bandit Ram Rider
Fireball Musketeer Bandit Ram Rider
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Bandit
Fireball
Fireball
Goblin Gang Fireball Musketeer Bandit
Fireball Musketeer Ram Rider
Fireball
Fireball Goblin Gang Rascals Musketeer
Fireball Musketeer
Fireball
Musketeer
Goblin Gang Rascals Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Bandit
Fireball

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